| patch_blackguards2_2.1.0.3.exe | 306.89 MB |
Hey guys, here the latest patch for blackguards 2. This is only for the gog version. Link for gog version is below. Hope you enjoy and please help seed,
https://thepiratebay.se/torrent/11687817/Blackguards_2_(Latest_With_2.0_Patch)_(GOG)
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Changelog for version 2.1 Patch
MAJOR
●Fixed a potential script freeze during Battle of El'Halem
●Fixed game breaks if renaming savegames during battles
●Fixed faulty win condition in Benivilla Forest recapture scenario
corrected win condition issue in Niobes Estate
●Fixed game breaks if spawning entities die
●Fixed a potential error source in Shinna preparation battle win conditions
●Fixed problem that Faramud's dialog was deactivated when whole map was conquered
●Fixed a problem with with Cassia-Dialog that hindered the game to progress
●Fixed carnage training fight that wasn't triggered correctly
●Fixed freeze on some maps when using the LoS tool
BALANCING
●Reduced critical hit chance of bounty hunters to zero
destructible Crystals can now be destroyed with a single melee hit of any damage type
●Lowered damage threshold to interrupt Great Petrifier's eternal petrification power
●Made Zurbaran's Seduction of Niobe more likely to be successful
●Added additional belts to lorfas merchant's supply
●Hammerblow maneuver now causes triple damage
●More aup damage and exp costs for feint maneuver
●More damage and exp costs for aimedthrust maneuver
●Additional wound and increased aup costs for sniper
●Reduction of the offhand bonus of dualwield 1 and dualwield 2
●Increased exp costs of dualwield 1 and dualwield 2
●Adjusted difficulty levels "easy" and "hard" to increase the difference (easy is ●Easier, hard is harder)
●Increased the wound penalties
MINOR
●Corrected Great Petrifier's collision for Line-Of-Sight calculations
●Corrected Great Petrifier's dodge animation
●Adjusted size of deployment zones in several maps
●Improved camera start locations in several defend and recap scenarios
●Increased camera scroll speed on Adamant Map
●Fixed a few missing sounds on interactive environment
●Reduced resistances of insect warrior in Lorfas
●Optimized functionality of arsonist objectives in Dujar Looting and Cuoris Sabotage fights
●Fixed a problem in battle of mengbilla battle-script that hindered catapult impacts if cassia was very good or very evil
●Added hint for treasure chests
●Fixed minor issues with barrel towers in a couple of maps
●Added more cheering to arena battle
●Made traps and interactive objects trigger if entities spawn on them
●Fixed a potential dialog bug in the goblin mine
●Set Leaper's jump attack effects to -forced- to avoid victims to sometimes remain unaffected
●Fixed an issue with 3d models not disappearing in escape zones
●Fixed dialog after losing preparation battle for first chimerologist
●Fixed Nasrin's stats, items and portrait
●Removed spider webs' spike damage resistance
●Corrected win conditions timing issues in several defend and recap scenarios
●Fixed an AI problem in Marwan Strikes Back scenario
●Reduced enemy spawn in goblin mine defend scenario
●Fixed berserk elixir
●Removed two potential error sources in archer AI scripts
●Tykates now vanishes correctly from his cage when released or executed
●Repaired missing texture link in Jester Wood gore
●Corrected hex cell height levels in a few maps
●Improved AI script interaction with Ecliptifactus entities
●Added hint boxes for chimera conversions with the Hell Organ
●Fixed a problem with partial success in El Halem preparation battle
●Fixed swamphole script so it properly reacts to knocked back entities
●Fixed dialog timing in Adamant battle
●Repaired Morfu sounds
●Fixed problem that Takate and Zurbaran were set inactive when their dialogs are done.
●Fixed broken narrator-screen prior to ElHalem.
●Fixed some Problems with Riz' dialogs
●Fixed dialog option about saving Mirai in Marwan's throneroom
●Fixed problem that bits of dialog may repeat in Niobe/Zurbaran-Dialogs and in ●Takate's dialog in the camp
●Fixed some minor dialog-problems
●Fixed problem with achievements "The Saint" and "The Monster"
●Fixed Knockback so it no longer pushes victims through Fortifex walls
●Fixed the Screen of "four years later" just displaying "4" in Japanese
●Corpofrigo lvl4 no longer breaks if cast on a neutral object
●Fixed an issue with difficulty levels are not being applied correctly
●Added tooltip for difficulty level option
●Odded path-dots on worldmap that were missing when re-entering from the camp
●Opening the tutorial in battle no longer breaks the interface
●Improved font rendering on high resolutions
●Fixed some resolutions not working correctly
●Ecliptifactus clone can no longer use the 'guard' action
●Fixed issue with traps not working after un-/selecting them multiple times
●Added multiple small GUI and loading time improvements
●Fixed poison effects that were not shown correctly on some weapons
●Fixed camera sometimes behaving strangely on worldmap
●Fixed battlelog not showing correct number of wounds
●Fixed multiple errors in the comparison of item effects
●Fixed auto-sequence not stopping speech if skipped
●Removed need to click right mouse button after using a free action (e.g. throwing a weapon)
●Converted creatures no longer trigger attacks of opportunity from the own team
●Multiple small visual fixes
●Solved a few issues with text not scaling properly
●Fixed a problem where two different items with the same localized name in the description box
●Enabled the battle shortcut buttons during the enemies' turn
●Character story progress buffs are now correctly displayed on the character sheet
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| torrent name | size | uploader | age | seed | leech |
|---|---|---|---|---|---|
| 13.4 GB | juliotec | 5 years | 0 | 0 | |
| 3.78 GB | IGGGAMESCOM | 7 years | 1 | 0 | |
| 13.4 GB | juliotec | 7 years | 0 | 0 | |
| 3.8 GB | NulsRamm | 7 years | 0 | 0 | |
| 13.41 GB | Misstitjo76 | 7 years | 0 | 0 |
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