Brett Bernier - Source SDK Game Development Essentials [2014, PDF/EPUB/MOBI, ENG] + Code

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Brett Bernier - Source SDK Game Development Essentials [2014, PDF/EPUB/MOBI, ENG] + Code (Size: 76.89 MB)
  Brett Bernier - Source SDK Game Development Essentials - 2014.epub 24.9 MB
  Brett Bernier - Source SDK Game Development Essentials - 2014.mobi 33.63 MB
  Brett Bernier - Source SDK Game Development Essentials - 2014.pdf 11.94 MB
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Description


Книги и журналы » Компьютерная литература » Программирование (книги)

Source SDK Game Development Essentials

Год: 2014
Автор: Brett Bernier
Издательство: Packt Publishing
ISBN: 978-1-84969-592-3
Язык: Английский
Формат: PDF/EPUB/MOBI
Качество: Изначально компьютерное (eBook)
Интерактивное оглавление: Да
Количество страниц: 294
Описание:

In Detail

The Source Authoring Tools are the pieces of software used to create custom content for games made with Valve’s Source engine. Creating mods and maps for your games without any programming knowledge can be time consuming. These tools allow you to create your own maps and levels without the need for any coding knowledge. All the tools that you need to start creating your own levels are built-in and ready to go!
This book will teach you how to use the Authoring Tools provided with Source games and will guide you in creating your first maps and mods (modifications) using Source. You will learn how to stay organized, map efficiently, and avoid the most common mapping mistakes.
This practical guide begins by setting you up with Source SDK and a 3D development environment. Through a series of guided tutorials, you will learn what it takes to create a professional, polished map or mod.
You will learn how to create varying types of worlds, from underground labs to flowing outdoor terrains. You will also learn how to bring life into your world with advanced texturing, lighting, and decorating techniques. Towards the end of the book, we will learn how to create goal-driven A.I. sequences and scripts to choreograph epic battles and take control of your enemies and allies.
The content has been developed using the illustrations from Half Life Episode 2

Approach

This book is written by a gamer, for a gamer to guide just about anything with Source SDK giving a firm grasp of all the tools it has to offer using step-by-step explanations.

Who this book is for

If you’re a keen gamer who wants a bit more out of your favorite game and create your own modifications (mods) and levels with the Source engine, this book is great for you. No programming and Source SDK experience is required.
[spoiler="Примеры страниц"]

[/spoiler]
[spoiler="Оглавление"]
Preface
Chapter 1: Getting Started with the Source SDK

Installing Steam
Getting your tools
The Source SDK tools overview
The Source SDK
Creating your own modification (mod)
Chapter 2: Grasping Hammer
Terminology
Loading Hammer for the first time
The Hammer overview
Navigating in 3D
Navigating in 2D
VisGroups
Chapter 3: Shaping Your World
Creating your first room
A crash course on compiling
Basic brushwork techniques
The Vertex Tool
The Clipping Tool
The Carve function
Another window method
The Object Toolbar
Creating SkyBoxes
Chapter 4: Textures, Terrain, and Props
Using the Texture Application Tool
Applying decals
Applying overlays
Creating terrain with displacements
Creating props
Chapter 5: Importing Custom Content
Creating materials
Using VTFEdit
Importing other materials
Importing models
Importing sounds
Chapter 6: Lighting and Compiling
Using lights
Emphasizing lights
Modifying Lightmap Grid
Assigning Smoothing groups
Compiling concepts
Cubemaps
Adding color correction
Chapter 7: Triggers and the Input/Output System
Creating your first trigger
Input/Output links
Cascading triggers
Automatic triggers
Modifying entity effects
Using different flags
Creating subroutines
Chapter 8: Trains and Camera Systems
Track trains
Point camera
Point_viewcontrol
Chapter 9: NPC Movement Basics
Using the Model Viewer
Making NPCs walk
Scripted sequences
Actbusy
Chapter 10: Advanced NPC Scripting
Using nodes
Scripting assaults
Creating squads
Chapter 11: Source Particle Editor
Accessing the tools menu
Using Particle Editor
Particles manifest
Particle children
Making fireworks
Index
[/spoiler]