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Cabrera Cheryl - An Essential Introduction to Maya Character Rigging [2008, PDF, ENG]

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Cabrera Cheryl - An Essential Introduction to Maya Character Rigging [2008, PDF, ENG] (Size: 63.75 MB)
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Книги и журналы » Компьютерная литература » Графика, обработка видео

An Essential Introduction to Maya Character Rigging

Год: 2008
Автор: Cheryl Cabrera
Жанр: CG 3D Graphics MAYA
Издательство: Focal Press
ISBN: 978-0-240-52082-7
Язык: Английский
Формат: PDF
Качество: Отсканированные страницы
Интерактивное оглавление: Нет
Количество страниц: 408
Описание: When I began teaching 3D character animation six years ago, there were few resources available to help students learn and understand the fundamentals of the character rigging process. Understanding these tools and procedures are a key component to animation in the 3D environment.The technical vocabulary of rigging characters is necessary for animators to communicate their needs to character technical artists, but this knowledge is also invaluable to anyone who may find themselves in a position where rigging becomes part of their own job description. In the past six years, there have been several books released that cover intermediate and advanced concepts which build on a foundation that doesn't seem to exist in other materials. Because of this, I've decided to put my classroom materials together and present them to the reader, hopefully answering most of the questions that come with introductory learning of character rigging.

The assignments in this book have been tested by students in my classroom. Over several years they have evolved from basic course notes into thoroughly detailed step-by-step instructions. During this progression, some of the same problems kept arising for students.These issues are clearly indicated in boxes throughout the book. However, because new issues come up with every student and version of the software, I have created a website to support this book for FAQs and other postings. Please make sure to visit and check things out: www.mayacharacterrigging.com Instead of covering only basic rigging, I included the first four chapters to provide an overview of a simple character design and creation process. In these four chapters you will find a simplified approach to design, modeling, and texturing a character. The last four chapters coverjoint placement, control rig creation, clean-up, and the skinning process. Each chapter begins with explanations of the tools used during the assignments.The assignments of each chapter, when put all together, will result in a character ready for animation. The glossary words are highlighted in red throughout each chapter, and a summary is provided to recap the main points. This book is intended to be worked through from beginning to end. However, the workflow overview below provides a flowchart toward completion, as some of the chapter assignments can be done simultaneously with other chapters when using File Referencing (explained in Chapter 5). The enclosed DVD provides example files to work along with the assignments using the clown character, Bobo, which I have created exclusively for this book. In addition, there are finished student animated shorts that can be used to capture your imagination and provide inspiration for creating your own characters. The shorts shown on the DVD are unique because these shorts were all made by students, and for most of them, were their very first completed animations. Many of them have been accepted to festivals, and some have even won awards.
[spoiler="Примеры страниц"]

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[spoiler="Оглавление"]
Designing Your First Biped
Character 1
Former Student Spotlight: Zach Parrish 2
Workflow 3

Introduction 4

Character Design 4

Creating Character Sheets 12

Summary 14

Assignments: Designing a Character 15

Creating Your First Biped Character:
Modeling Basics 39

Former Student Spotlight: Jeff Gill 40
Workflow 41

Introduction 42

ModelingToolsin Maya 44

Former Student Spotlight: Chris Grim 74
Summary 76

Assignments: Modeling a Character 77

Creating Your First Biped Character:
Facial Expressions 129

Former Student Spotlight: Katie Folsom 130

Workflow 131

Introduction 132

Blend Shapes as an Approach to Creating
Facial Expressions 133

Tools Used for Modeling Blend Shapes 135

Deformation Order 142

Summary 143

Assignments: Facial Expressions for a
Character 144

Creating Your First Biped Character:
Shading and Texturing Basics 151

Former Student Spotlight: Nathan
Engelhardt 152

Workflow 153
Introduction 154
The Hypershade 154

Automatic Mapping 156

The 3D Paint Tool 157

Summary 158

Assignments: Shading and Texturing a

Character 159

Skeleton Setup for a Biped Character:
Joint Placement 1 65

Former Student Spotlight: David Bokser 166

Workflow 167

Introduction 167

File Referencing 169

Setting Up YourWork Area 173

Working with Joints 176

Former Student Spotlight: Sean
Danyi 188

Summary 189

Assignments: Joint Placement in a
Character 190

Control Rig Setup for a Biped Character:
IK and FK 215

Former Student Spotlight: Ryan
Yokley 216
Workflow 217
Kinematics 218
Attribute Control 223
Former Student Spotlight: Ben Willis 235

Summary 237
Assignments 238

Wrapping Up the Setup 329

Former Student Spotlight: Rob Miller 330
Workflow 331
Introduction 332
Cleaning up the scene file for

animation 332
Preparing the scene file for skinning 333
Summary 334
Assignments 334

Skinning Your Character 345

Former Student Spotlight:
Tonya Payne 346
Workflow 347
Skinning Tools in Maya 349 Glossary 375
Summary 354
Assignments: Skinning a Character 354 mdex 379
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