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Creating Creatures for Games - The Complete Masterclass [2026, ENG+Sub]

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Creating Creatures for Games - The Complete Masterclass [2026, ENG+Sub] (Size: 78.12 GB)
  01 - Overview
  001 - Masterclass Overview.mkv 675.53 MB
  02 - Making the Base Mesh
  002 - Blender Base Mesh.mkv 381.9 MB
  03 - Starting the Sculpting
  003 - ZBrush Start.mkv 172.07 MB
  004 - ZBrush Sculpting 01.mkv 201.78 MB
  005 - Hands and Feet Sculpting.mkv 111.21 MB
  006 - Belly and Arms Sculpting.mkv 129.79 MB
  007 - Head and Neck Sculpting.mkv 217.3 MB
  04 - Mouth and Claws
  008 - Teeth and Claws Sculpting.mkv 172.39 MB
  009 - Teeth and Mouth Sculpting.mkv 145.87 MB
  05 - Design Changes
  010 - Design Changes.mkv 88.76 MB
  06 - Creating the Back Spikes
  011 - Back Spikes Sculpting 01.mkv 178.03 MB
  012 - Back Spikes Sculpting 02.mkv 266.83 MB
  013 - Back Spikes Sculpting 03.mkv 194.93 MB
  014 - Back Spikes Retopo.mkv 492.02 MB
  015 - Back Spikes Reprojected.mkv 60 MB
  016 - Back Spikes Position.mkv 73.07 MB
  017 - Back Spikes Refined.mkv 335.34 MB
  018 - Head Spikes Refined.mkv 295.9 MB
  07 - Sculpting the Tail
  019 - Tail Sculpting.mkv 297.48 MB
  020 - Tail Back Sculpting.mkv 241.01 MB
  021 - Tail Lower Sculpting.mkv 234.7 MB
  08 - Sculpting Refinement
  022 - Belly Refinement.mkv 213.12 MB
  023 - Arms Refinement.mkv 137.05 MB
  024 - Legs Refinement.mkv 166.74 MB
  025 - Head Refinement.mkv 187.01 MB
  026 - Neck Refinement.mkv 139.42 MB
  027 - Head and Neck Refinement.mkv 173.56 MB
  09 - Back Spikes Refinement
  028 - Back Spikes Refinement 01.mkv 270.71 MB
  029 - Back Spikes Refinement 02.mkv 307.11 MB
  030 - Back Spikes Refinement 03.mkv 499.41 MB
  10 - Retopology - Creating a Quaded Base
  031 - First Retopo Pass 01.mkv 75.34 MB
  032 - First Retopo Pass 02.mkv 315.93 MB
  033 - First Retopo Pass 03.mkv 239.21 MB
  034 - First Retopo Pass 04.mkv 296.34 MB
  035 - First Retopo Pass 05.mkv 501.7 MB
  036 - First Retopo Pass 06.mkv 326.2 MB
  037 - First Retopo Pass 07.mkv 289.98 MB
  038 - First Retopo Pass 08.mkv 320.51 MB
  039 - First Retopo Pass 09.mkv 445.19 MB
  040 - First Retopo Pass 10.mkv 529.76 MB
  041 - First Retopo Pass 11.mkv 483.1 MB
  042 - First Retopo Pass 12.mkv 534.46 MB
  043 - First Retopo Pass 13.mkv 161.35 MB
  044 - Ngon Fixes 01.mkv 582.64 MB
  045 - Ngon Fixes 02.mkv 1012.73 MB
  046 - Back Spike Connect 01.mkv 939.94 MB
  047 - Back Spike Connect 02.mkv 743.7 MB
  048 - Head Upres.mkv 1002.95 MB
  049 - Leg Upres.mkv 625.44 MB
  11 - Reprojection of the Retopology
  050 - ZBrush Reprojection.mkv 128.51 MB
  051 - Reprojection Fix.mkv 485.75 MB
  12 - Additional Sculpting
  052 - Additional Sculpting 01.mkv 365.5 MB
  053 - Additional Sculpting 02.mkv 264.98 MB
  054 - Additional Sculpting 03.mkv 241.45 MB
  055 - Additional Sculpting 04.mkv 271.98 MB
  13 - Detailing with Alphas
  056 - Alpha Setup.mkv 148.17 MB
  057 - Alphas Arm.mkv 301.78 MB
  058 - Alphas Leg.mkv 203.45 MB
  059 - Alphas Body.mkv 253.4 MB
  060 - Alphas Head.mkv 417.2 MB
  061 - Alphas Back.mkv 390.75 MB
  14 - Enhancing the Sculpted and Alpha Details
  062 - Detail Enhance 01.mkv 747.88 MB
  063 - Detail Enhance 02.mkv 696.41 MB
  064 - Detail Enhance 03.mkv 460.62 MB
  065 - Detail Enhance 04.mkv 728.41 MB
  066 - Detail Enhance 05.mkv 413.87 MB
  067 - Detail Enhance 06.mkv 639.59 MB
  15 - Baking Test
  068 - Baking Test.mkv 76.77 MB
  16 - More Sculpted Details
  069 - Adding Dots.mkv 424.8 MB
  070 - Enhance Tail.mkv 617.52 MB
  17 - Creating the Tongue and Mouth Sculpting
  071 - Tongue Sculpting.mkv 186.35 MB
  072 - Mouth Sculpting.mkv 270.43 MB
  073 - Claws and Teeth Upres.mkv 423.1 MB
  18 - Creating the Low Poly Models
  074 - Low Poly 01.mkv 175.51 MB
  075 - Low Poly 02.mkv 472.08 MB
  076 - Low Poly 03.mkv 623.68 MB
  077 - Low Poly 04.mkv 931.85 MB
  078 - Bake Test 02.mkv 75.74 MB
  079 - Tongue Retopo.mkv 214.15 MB
  080 - Scene Management.mkv 71.64 MB
  19 - UV Mapping
  081 - UV Mapping 01.mkv 892.02 MB
  082 - UV Mapping 02.mkv 159.42 MB
  083 - UV Mapping 03.mkv 632.78 MB
  084 - UV Mapping 04.mkv 629.52 MB
  085 - UV Mapping 05.mkv 109.24 MB
  20 - Baking
  086 - Baking Prep and High Poly Export.mkv 121.98 MB
  087 - Baking.mkv 545.63 MB
  088 - Fixing Baking Errors.mkv 52.8 MB
  21 - Texturing
  089 - Painter Setup.mkv 85.75 MB
  090 - Color Blockout.mkv 293.1 MB
  091 - Color Blockout Continued.mkv 395.3 MB
  092 - Color and Curvatures.mkv 446.6 MB
  093 - Texturing Continued 01.mkv 382.33 MB
  094 - Texturing Continued 02.mkv 382.34 MB
  095 - Texturing the Claws, Teeth and Tongue.mkv 287.86 MB
  096 - Roughness Map 01.mkv 609.21 MB
  097 - Roughness Map 02.mkv 156.59 MB
  098 - Procedural Breakup.mkv 169.06 MB
  099 - Additional Texturing.mkv 340.87 MB
  100 - Texture Balance and Unreal Test.mkv 45.52 MB
  22 - Creating the Manacles
  101 - Manacles Modeling.mkv 117.35 MB
  102 - Chains Modeling.mkv 45.68 MB
  103 - Manacles Sculpting.mkv 154.07 MB
  104 - Manacles Low Poly.mkv 282.7 MB
  105 - Manacles UVs.mkv 198.75 MB
  106 - Manacles Baking.mkv 34.3 MB
  107 - Manacles Texturing.mkv 37.13 MB
  23 - MetaHuman Eyes
  108 - MetaHuman Eyes.mkv 90.97 MB
  109 - Iris Shaping.mkv 38.53 MB
  24 - Unreal Setup and Lighting
  110 - Unreal Scene Assembly.mkv 74.14 MB
  111 - Unreal Setup.mkv 168.84 MB
  112 - Model Changes.mkv 259.93 MB
  113 - Unreal Lighting.mkv 138.01 MB
  Project Files
  002 - 015 Files.zip 412.59 MB
  016 - 030 Files.zip 4.98 GB
  031 - 050 Files.zip 1.84 GB
  051 - 059 Files.zip 4.33 GB
  060 - 065 Files.zip 4.95 GB
  066 - 071 Files.zip 4.45 GB
  072 - 080 Files.zip 2.47 GB
  081 - 086 Files.zip 465.51 MB
  087 - 088 Files.zip 2.04 GB
  089 Files.zip 2.08 GB
  090 Files.zip 955.6 MB
  091 - 093 Files.zip 2.98 GB
  094 - 096 Files.zip 3.26 GB
  097 - 099 Files.zip 3.38 GB
  100 - 103 Files.zip 2.31 GB
  104 - 107 Files.zip 430.71 MB
  108 - 113 Files.zip 1.1 GB
  Alphas.zip 15.11 MB
  curriculum.txt 12.06 KB
  ▲ 132 total files

Description


Обучающие видео » Компьютерные видеоуроки и обучающие интерактивные DVD » 3D-графика

Creating Creatures for Games - The Complete Masterclass

Год выпуска: 2026
Производитель: Flippednormals
Сайт производителя: https://flippednormals.com/products/creating-creatures-for-games-the-complete-masterclass
Автор: Henning Sanden
Продолжительность: 50ч 30м
Тип раздаваемого материала: Видеоурок
Язык: Английский
Описание: We’ll cover the whole AAA creature pipeline together. You'll go from the first concept sculpt to game-ready retopology, baking in Marmoset Toolbag, texturing in Substance 3D Painter, and final shading and lighting in Unreal Engine 5.

By the end of the course, you’ll know how to take a creature from a blank scene all the way to a polished, AAA studio-ready portfolio piece.

Every single stage is shown in real time and fully narrated. There are no time-lapses and no skipped steps. You’ll see the actual artistic choices, problem-solving, and technical steps behind the whole project. Source files are included for every chapter, so you can follow along from beginning to end or jump in at any point in the pipeline.

Learn a structured and efficient way to create complete creatures for real-time AAA games. We’ll explain the thinking behind each stage, so you understand why certain choices are made—not just which buttons to press. You’ll develop the workflow, problem-solving skills, and discipline needed to push through complex productions without cutting corners, giving you a reliable process you can use for future creatures, characters, and portfolio pieces.

This masterclass is taught by Henning Sanden who is a character and creature veteran with more than 15 years of experience. He has spent over a decade creating creatures for Hollywood blockbusters such as Alien, Pacific Rim, Pirates of the Caribbean, and many more. Now, it's time to teach you how to bring these creatures to life for games.

Topics Covered: Creature sculpting, retopology, low-poly creation, topology optimization, UV mapping, UDIM workflows, baking, texture painting, hard-surface prop creation, real-time shading, and lighting in Unreal Engine 5.

Master The Complete Game-Ready Pipeline

A structured way to create full creatures for real-time AAA games
Sculpt a creature from scratch in ZBrush
Retopologize using an industry standard method
Create a clean UV layout built for texture painting and map baking
Organize the UVs across multiple UDIM tiles
Baking normal maps and mesh maps in Marmoset Toolbag
Texture a creature from scratch in Substance 3D Painter
Build manacles using a complete hard-surface pipeline
Bring the creature, props, and textures together in Unreal Engine 5 to create your final real-time scene
[spoiler="Содержание"]
01 - Overview
02 - Making the Base Mesh
03 - Starting the Sculpting
04 - Mouth and Claws
05 - Design Changes
06 - Creating the Back Spikes
07 - Sculpting the Tail
08 - Sculpting Refinement
09 - Back Spikes Refinement
10 - Retopology - Creating a Quaded Base
11 - Reprojection of the Retopology
12 - Additional Sculpting
13 - Detailing with Alphas
14 - Enhancing the Sculpted and Alpha Details
15 - Baking Test
16 - More Sculpted Details
17 - Creating the Tongue and Mouth Sculpting
18 - Creating the Low Poly Models
19 - UV Mapping
20 - Baking
21 - Texturing
22 - Creating the Manacles
23 - MetaHuman Eyes
24 - Unreal Setup and Lighting
[/spoiler]
Файлы примеров: отсутствуют
Формат видео: MKV
Видео: AV1 1920x1080 16:9 60к/сек 400 кбит/сек
Аудио: Opus 48 кГц 64 кбит/сек 2 канала
[spoiler="Скриншоты"]

[/spoiler]

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