| Jen Rizzo - Cinema 4D Beginners Guide - 2012.pdf | 12.86 MB |
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Cinema 4D Beginners Guide / Cinema 4D Руководство для начинающих
Год: 2012
Автор: Jen Rizzo
Жанр: CG 3D Graphics
Издательство: Packt Publishing
ISBN: 1849692149ISBN-13
Язык: Английский
Формат: PDF
Качество: Изначально компьютерное (eBook)
Интерактивное оглавление: Да
Количество страниц: 274
Описание: 3D animation offers a versatile way to bring ideas to life. With this guide, you’ll learn how to take your vision and turn it into beautiful images
With “Cinema 4D”, you can quickly and easily bring your visions to life. This beginner’s guide will walk you through creating and animating a 3D scene, with tips and techniques for everything from photorealistic rendering to motion graphics.
“Cinema 4D” enables everyone from professionals to hobbyists to create stunning 3D animations. This book will walk you through all the steps of creating an interior flythrough of an office: creating a 3D structure, adding materials and lighting, animating, and rendering. Then, you’ll explore additional features through a series of mini projects: creating motion graphics, exporting a stylized non-realistic image, adding hair and creating cloth. You’ll learn how to connect pieces that all work together by exploring node-based programming in Xpresso, then wrap everything up with an introduction to compositing in Adobe After Effects.
What you will learn from this book
An overview of 3D animation on a linear timeline
Material/Texture creation
Photorealistic Rendering
Stylistic Rendering
3D Animation on a linear timeline
Motion Graphics with Mograph toolset
Basic Xpresso programming
Integrating 3D scenes with Adobe After Effects
Adding realism to scenes with hair and cloth
Exporting scenes to Adobe After Effects for external compositing
Approach
Step-by-step instructions with guiding screenshots will help new users to create a photorealistic interior scene with an animated camera. Users will also learn how to use the MoGraph module to create dynamic motion graphics, how to link parameters with Xpresso (Cinema 4D’s node-based programming language), and are guided through mini-projects to explore additional tools for non-photorealistic illustrations, hair creation and cloth rendering.
Who this book is written for
Designers and artists with a basic proficiency in animation or computer graphics, as well as professionals who are familiar with other 3D animation software.
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Table of Contents
Preface 1
Chapter 1: Getting to Know Cinema 4D 7
Before we begin 7
Understanding 3D space 9
Main Menu and Command Palettes 11
Viewport 13
Render options 17
Objects and Attributes Manager 18
Points, edges, faces, and editable objects 19
Materials Manager 21
Time for action – customizing the interface 22
Hidden menus – M and V 24
Putting it all together – our project 26
Summary 26
Chapter 2: Modeling Part 1: Edges, Faces, and Points 27
Before we begin 27
Beginning with primitives 28
Time for action – creating a desk 32
Time for action – setting up an environment 34
Polygon-level control 36
Time for action – extruding polygons 37
Summary 44
Chapter 3: Modeling Part 1: Splines, NURBS, Deformers, and Boole 45
Before we begin 46
Understanding NURBS objects 46
Exploring the Spline menu 50
Time for action – creating and importing a spline 51
Time for action – creating a vase 55
Table of Contents
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Time for action – creating a chair 60
HyperNURBS modeling 66
Time for action – using HyperNURBS objects 66
Summary 73
Chapter 4: Materials and Shaders 75
Before we begin 75
Understanding materials 76
Understanding material channels 76
Time for action – texturing our environment 91
Shaders 96
Time for action – additional textures 97
Summary 100
Chapter 5: Lighting and Rendering 101
Before we begin 102
Exploring light settings 102
Render settings 108
Time for action – placing accurate lighting 114
Summary 117
Chapter 6: Animation 119
Before we begin 119
Animation – key terms and how it works 120
Time for action – timeline animation 121
Animatable properties 126
How to plan your animation 132
Render settings 134
Summary 140
Chapter 7: MoGraph 141
Before we begin 141
Cloner objects 142
Effectors 148
Time for action – creating organic shapes with metaball and cloners 152
Time for action – rigid body tags 156
MoText objects 161
Time for action – tracer objects 161
Summary 164
Table of Contents
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Chapter 8: XPresso 165
Node-based programming 165
Time for action – linking properties with Set Driver and Set Driven 166
Time for action – using Math in XPresso 172
Time for action – making the gears turn 176
Time for action – XPresso and MoGraph 184
Summary 189
Chapter 9: An Overview of Additional Tools 191
Time for action – hair 191
Time for action – hair materials without Hair objects 198
Sketch and Toon 201
Time for action – placing accurate lighting 202
Time for action – global settings and materials 205
Cloth 210
Time for action – creating a cloth object 211
Summary 218
Chapter 10: Optimizing Your Workflow 219
Before we begin 219
XRefs 220
Time for action – creating XRefs 220
Understanding the importance of compositing 225
Time for action – modeling for compositing 226
Time for action – compositing tags 229
Render settings for compositing and multipass 233
Time for action – compositing with Adobe After Effects 238
Summary 247
Appendix: Pop Quiz Answers 249
Index 251
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Доп. информация: Для начинающих и не только!!!
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