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Jos Dirksen - Three.js Cookbook [2015, PDF/EPUB/MOBI, ENG] + Code

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Jos Dirksen - Three.js Cookbook [2015, PDF/EPUB/MOBI, ENG] + Code (Size: 175.58 MB)
  Code
  01-getting-started
  01.01-webglrenderer-skeleton.html 1.71 KB
  01.02-canvasrenderer-skeleton.html 1.81 KB
  01.03-cssrenderer-skeleton.html 2.7 KB
  01.04-detect-webgl-support.html 2.54 KB
  01.05-setup-animation-loop.html 1.83 KB
  01.06-determine-framerate.html 2.28 KB
  01.07-control-variables.html 2.37 KB
  01.08-local-webserver.html 2.01 KB
  01.09-solve-cross-origin-issues.html 2 KB
  01.10-keyboard-controls.html 2.5 KB
  01.11-load-async-resources.html 2.28 KB
  01.12-wait-for-resources.html 3.8 KB
  01.13-debug-threejs.html 2.37 KB
  01.14-drag-file-to-scene.html 4.05 KB
  02-geometries-meshes
  02.01-rotate-around-axis.html 2.63 KB
  02.02-rotate-around-point-in-space.html 4.78 KB
  02.03-animate-around-edge.html 4.43 KB
  02.04-update-stuff.html 4.21 KB
  02.05-handle-large-number-of-object.html 5.18 KB
  02.06-create-terrain-from-heightmap.html 4.88 KB
  02.07-point-object-to-another.html 3.66 KB
  02.08-create-3D-object-from-2D-path.html 2.37 KB
  02.09-write-text-in-3D.html 5.77 KB
  02.10-create-parametric-geometries.html 4.59 KB
  02.10-create-supershape-geometries.html 8.04 KB
  02.11-extend-threejs-with-custom-geometry.html 3.46 KB
  02.12-create-spline-curve.html 2.65 KB
  02.13-load-model-from-blender.html 4.85 KB
  02.14-use-objmtlloader-with-multiple-materials.html 2.63 KB
  02.15-apply-matrix-transformations.html 5.53 KB
  old-02.02-rotate-around-point-in-space.html 4.79 KB
  test.html 6.85 KB
  03-camera
  03.01-camera-follow-object.html 3.54 KB
  03.02-zoom-camera-to-object.html 3.8 KB
  03.03-use-an-perspective-camera.html 3.76 KB
  03.04-use-an-orthographic-camera.html 3.89 KB
  03.05-create-an-hud-overview.html 3.52 KB
  03.06-change-the-camera-on-screen-resize.html 2.64 KB
  03.07-convert-world-coordintate-to-screen-coordinates.html 3.35 KB
  03.08-rotate-camera-around-scene-y-axis.html 3.89 KB
  03.09-rotate-camera-around-scene-x-axis.html 3.93 KB
  03.10-select-an-object-in-the-scene.html 6.89 KB
  04-material-textures
  04.01-add-depth-to-mesh-with-bump-map.html 3.36 KB
  04.02-add-depth-to-mesh-with-normal-map.html 3.7 KB
  04.03-use-html-canvas-as-texture.html 3.06 KB
  04.04-use-html-video-as-texture.html 3.63 KB
  04.05-create-a-mesh-with-multiple-materials.html 3.02 KB
  04.06-use-separate-materials-for-faces.html 3.66 KB
  04.07-make-a-mesh-transparent.html 2.49 KB
  04.08-make-part-of-object-transparent.html 3.59 KB
  04.09-combining-multiple-transparent-object.html 2.47 KB
  04.10-use-reflections.html 4.28 KB
  04.11-use-reflections-dynamically.html 4.65 KB
  04.12-setup-repeating-textures.html 3.2 KB
  04.13-configuring-blend-modes.html 3.99 KB
  04.14-create-custom-uv-mapping.html 2.68 KB
  04.15-create-a-metal-like-material.html 2.09 KB
  04.16-use-a-shadow-map-for-fixed-shadows.html 3.24 KB
  05-lights-shaders
  05.01-using-shadows-with-a-spotLight.html 5.44 KB
  05.02-using-shadows-with-a-directionalLight.html 5.83 KB
  05.03-soften-lights.html 5.1 KB
  05.04-create-a-sun-like-light.html 5.48 KB
  05.05-use-a-point-light.html 3.99 KB
  05.06-move-a-light-through-the-scene.html 6.57 KB
  05.07-make-a-light-follow-object.html 3.74 KB
  05.08-create-a-planet-like-glow.html 2.54 KB
  05.09-custom-vertex-shader-2.html 10.54 KB
  05.09-custom-vertex-shader.html 3.75 KB
  05.10-custom-fragment-shader.html 3.68 KB
  06-particles-postprocessing
  06.01-create-particle-system-from-geometry.html 2.69 KB
  06.02-create-particle-system-from-scratch-2.html 5.01 KB
  06.02-create-particle-system-from-scratch.html 2.82 KB
  06.03-color-individual-particles-in-particle-system.html 2.81 KB
  06.04-style-individual-particles-in-particle-system-with-custom-shader.html 5.28 KB
  06.05-move-individual-particles-2.html 6.02 KB
  06.05-move-individual-particles.html 5.75 KB
  06.06-explode-geometry-model.html 4.75 KB
  06.06-explode-geometry.html 4.3 KB
  06.07-setup-basic-post-processing-pipeline.html 3.74 KB
  06.08-create-custom-post-processing-step.html 6.39 KB
  06.09-save-webgl-output.html 3.01 KB
  06.0x-smoke.html 3.89 KB
  07-animations-physics
  07.01-animation-with-tweenjs.html 4.07 KB
  07.02-animation-with-morphing.html 4.32 KB
  07.03-animation-with-skeleton.html 4.95 KB
  07.04-create-morph-in-blender.html 3.26 KB
  07.05-create-skeleton-animation-in-blender.html 2.69 KB
  07.06-add-simple-detection-collision.html 5.71 KB
  07.07-save-a-movie-of-an-animation.html 3.06 KB
  07.08-drag-n-drop-object-around-scene.html 6.46 KB
  07.09-add-a-physics-engine.html 4.61 KB
  07.0x-reuse-blender-physics.html 3.57 KB
  assets
  cubemap
  2294472375_24a3b8ef46_o.jpg?042148 731.1 KB
  car
  back.png 4.28 MB
  bottom.png 4.12 MB
  front.png 2.77 MB
  left.png 3.4 MB
  right.png 3.11 MB
  top.png 3.35 MB
  colloseum
  back.png 2.47 MB
  bottom.png 2.53 MB
  front.png 1.84 MB
  left.png 2.27 MB
  right.png 2.54 MB
  top.png 1.74 MB
  flowers
  back.png 2.41 MB
  bottom.png 2.57 MB
  front.png 2.21 MB
  left.png 2.2 MB
  right.png 2.25 MB
  top.png 1.15 MB
  fonts
  LICENSE 1.96 KB
  droid
  NOTICE 10.44 KB
  README.txt 692 B
  droid_sans_bold.typeface.js 322.22 KB
  droid_sans_mono_regular.typeface.js 186.17 KB
  droid_sans_regular.typeface.js 312.46 KB
  droid_serif_bold.typeface.js 474.09 KB
  droid_serif_regular.typeface.js 465.94 KB
  gentilis_bold.typeface.js 634.17 KB
  gentilis_regular.typeface.js 612.89 KB
  helvetiker_bold.typeface.js 60.25 KB
  helvetiker_regular.typeface.js 61.77 KB
  optimer_bold.typeface.js 109.68 KB
  optimer_regular.typeface.js 108.14 KB
  models
  animation
  anim-2.js 46.08 KB
  blender
  crow-skeleton.blend 633.6 KB
  physics.blend 1.02 MB
  physics.blend1 894.8 KB
  shadowmap.blend 554.85 KB
  shadowmap.blend1 554.85 KB
  shadowmap.obj 26.07 KB
  simplemorph.blend 476.15 KB
  simplemorph.blend1 471.34 KB
  uvmap.blend 1.46 MB
  uvmap.mtl 426 B
  uvmap.obj 653 B
  bones
  Horse.js 84.39 KB
  crow-working.js 420.31 KB
  crow.js 478.55 KB
  giraffe.js 461.46 KB
  tablicaUVsonce.png 19.16 KB
  uv-col-girafe.jpg?042148 210.73 KB
  cow
  colorOpacityCow.png 5.02 MB
  colorOpacityCowAO.png 1.09 MB
  colorOpacityCowBump.png 4.86 MB
  colorOpacityCowNorm.png 2.01 MB
  cowEye.png 205.03 KB
  cowTM08New00RTime02.mtl 748 B
  cowTM08New00RTime02.obj 293.16 KB
  example-phong-lambert-example.json 1.12 MB
  lego.mtl 404 B
  lego.obj 2.93 MB
  monkey-anim.js 2.98 MB
  monkey-mat.js 60.84 KB
  monkey.js 44.27 KB
  morph
  car.js 87.32 KB
  simplemorph.js 30.58 KB
  tablicaUVsonce.png 19.16 KB
  shark
  Shark.mtl 769 B
  Shark.obj 270.93 KB
  Texture
  greatwhiteshark.png 509.25 KB
  greatwhiteshark.tga 2 MB
  greatwhiteshark_Eye.png 3.81 KB
  greatwhiteshark_Eye.tga 8.02 KB
  greatwhiteshark_Eye_n.png 4.3 KB
  greatwhiteshark_Eye_n.tga 8.02 KB
  greatwhiteshark_n.png 112.79 KB
  greatwhiteshark_n.tga 512.02 KB
  greatwhiteshark_teeth.png 17.13 KB
  greatwhiteshark_teeth.tga 64.02 KB
  greatwhiteshark_teeth_n.png 7.15 KB
  greatwhiteshark_teeth_n.tga 16.02 KB
  other
  grandcanyon.png 118.07 KB
  hawaii.png 11.61 KB
  overlay
  overlay.png 87.05 KB
  overlay.psd 507.06 KB
  sounds
  wagner-short.ogg 535.92 KB
  textures
  06_DIFFUSE.jpg?042148 1.43 MB
  06_DISP.jpg?042148 194.96 KB
  06_NORMAL.jpg?042148 1.97 MB
  Brick-2399-bump-map.jpg?042148 34.66 KB
  Brick-2399.jpg?042148 40.28 KB
  Mini-tex.png 40.33 KB
  camo_cloth_multicam_2048.jpg?042148 1.17 MB
  chesterfield-normal.png 2.07 MB
  chesterfield.png 1.35 MB
  debug.png 982.79 KB
  floor_2-1024x1024.png 718.22 KB
  lava.png 109.25 KB
  marble.jpg?042148 130.67 KB
  partial-transparency.png 108.72 KB
  partial-transparency.psd 509.01 KB
  ps_ball.png 20.43 KB
  ps_smoke.jpg?042148 10.51 KB
  ps_smoke.png 5.42 KB
  seamless_metal.jpg?042148 346.82 KB
  shadow-map-soft.png 59.26 KB
  shadow-map.png 24.67 KB
  tiles.jpg?042148 617.81 KB
  webtreats_metal_6-512px.jpg?042148 350.39 KB
  webtreats_metal_7-1024px.jpg?042148 641.03 KB
  wood_1-1024x1024.png 1.57 MB
  video
  sintel_trailer-480p.mp4 4.17 MB
  sintel_trailer-480p.ogv 12.37 MB
  sintel_trailer-480p.webm 9.59 MB
  experiments
  e01-barn.html 4.59 KB
  libs
  CCapture.min.js 962 B
  CSS3DRenderer.js 6.24 KB
  CanvasRenderer.js 25.11 KB
  MTLLoader.js 10.59 KB
  OBJLoader.js 7.33 KB
  OBJMTLLoader.js 10.17 KB
  OrbitControls.js 16.53 KB
  Projector.js 20.78 KB
  TrackballControls.js 13.74 KB
  Whammy.js 11.73 KB
  ammo.js 1.19 MB
  chroma.min.js 32.67 KB
  clock.js 9.09 KB
  dat.gui.min.js 48.31 KB
  physi.js 43.19 KB
  physijs_worker.js 39.48 KB
  postprocessing
  CopyShader.js 640 B
  DotScreenPass.js 1.4 KB
  DotScreenShader.js 1.29 KB
  EffectComposer.js 2.54 KB
  MaskPass.js 1.58 KB
  RenderPass.js 1.03 KB
  ShaderPass.js 1.1 KB
  q.js 63.37 KB
  stats.min.js 2.23 KB
  three.js 777.55 KB
  tween.js 12.4 KB
  Jos Dirksen - Three.js Cookbook - 2015.epub 16 MB
  Jos Dirksen - Three.js Cookbook - 2015.mobi 23.09 MB
  Jos Dirksen - Three.js Cookbook - 2015.pdf 8.92 MB

Description


Книги и журналы » Компьютерная литература » Веб-дизайн и программирование

Three.js Cookbook

Год: 2015
Автор: Jos Dirksen
Издательство: Packt Publishing
ISBN: 978-1-78398-119-9
Язык: Английский
Формат: PDF/EPUB/MOBI
Качество: Изначально компьютерное (eBook)
Интерактивное оглавление: Да
Количество страниц: 300
Описание:

Modern browsers are becoming more powerful each year and in recent years have adopted WebGL as the standard to deliver 3D graphics in a browser. Beginning with some basic recipes to get you started, this book will guide you through the most important features that Three.js has to offer. You'll even learn how to quickly create new geometries from scratch. Solutions and methods that show you how to use HTML5 video and canvas as textures will follow on from this.

By the end of the book, you'll be able to quickly add advanced features to your scene, improve the way users interact with your 3D scene, and make your scenes look stunning.
[spoiler="Примеры страниц"]

[/spoiler]
[spoiler="Оглавление"]
Preface
Chapter 1: Getting Started
Chapter 2: Geometries and Meshes
Chapter 3: Working with the Camera
Chapter 4: Materials and Textures
Chapter 5: Lights and Custom Shaders
Chapter 6: Point Clouds and Postprocessing
Chapter 7: Animation and Physics
Index
[/spoiler]
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