Miguel DeQuadros - GameSalad Essentials [2015, PDF/EPUB, ENG] + Code

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Miguel DeQuadros - GameSalad Essentials [2015, PDF/EPUB, ENG] + Code (Size: 17.31 MB)
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  Miguel DeQuadros - GameSalad Essentials - 2015.epub 10.51 MB
  Miguel DeQuadros - GameSalad Essentials - 2015.pdf 6.16 MB

Description


Книги и журналы » Компьютерная литература » Mac OS; Linux, FreeBSD и прочие *NIX

GameSalad Essentials

Год: 2015
Автор: Miguel DeQuadros
Издательство: Packt Publishing
ISBN: 978-1-78439-846-0
Язык: Английский
Формат: PDF/EPUB
Качество: Изначально компьютерное (eBook)
Интерактивное оглавление: Да
Количество страниц: 154
Описание:

This guide will teach you everything you need to know to start developing your own game, from the design process, to the creation, and in-depth development features of GameSalad.

You will start by designing your game and importing artwork, and quickly move to setting up in GameSalad. Once you set up your menu and controls, you will create players and make them attack all they find while detecting collisions. Of course, it's important to keep track of their health, ammo, and other vitals, so you will learn that next! To spice things up further, we will add enemies, teach them how to behave (or not), and create minimaps and other objectives to keep your players hooked.

We will round off with some important details about monetization, cross-platform deployment, and other pearls of wisdom to help you on your own journey. Phew!
[spoiler="Примеры страниц"]

[/spoiler]
[spoiler="Оглавление"]
Preface
Chapter 1: Setting Up GameSalad

Looking into version 0.11
Downloading and installing GameSalad
Why do I need an account?
A quick tour of the interface
Tabs in GameSalad
Chapter 2: From Design to Production
The design process
Storyboards
From paper to screen
Production
Creating our Project
Chapter 3: Diving In – Introductions and Menus
Logo animation
Creating the main menu
Selecting levels
Creating our introduction
Working with particles
Adding emotion to the scene
Chapter 4: Diving In – Player Creation
Controls and player movement
Mobile controls
Attacking
Melee weapons
Chapter 5: Diving In – Gameplay Mechanics
Health, dying, and lives
Scoring and Saving Games
Power ups, ammo, and inventory
Ammo
Chapter 6: Diving In – Enemies
Creating enemies
Motion and path fiding
Attacking
Enemy health
Chapter 7: Diving In – Objectives
Objectives
Way fiding
Boss battles!
Multi-platform publishing
Spreading the word about your awesome game!
Appendix: The Challenges of Game Development
Examples of developers who made it big
Phil Fish and FEZ
Edmund and Tommy-Super Meat Boy
The challenges of game development
How GameSalad makes it all easy
Index
[/spoiler]