| Sewell B. - Blueprints Visual Scripting for Unreal Engine - 2015.pdf | 5.54 MB |
Книги и журналы » Компьютерная литература » Программирование (книги)
Blueprints Visual Scripting for Unreal Engine
Год издания: 2015
Автор: Brenden Sewell
Издательство: Packt Publishing
ISBN: 9781785286018
Язык: Английский
Формат: PDF
Качество: Изначально компьютерное (eBook)
Интерактивное оглавление: Да
Количество страниц: 188
Описание: Blueprints Visual Scripting for Unreal Engine is a step-by-step approach to building a fully functional game, one system at a time. Starting with a basic First Person Shooter template, each chapter will extend the prototype to create an increasingly complex and robust game experience. You will progress from creating basic shooting mechanics to gradually more complex systems that will generate user interface elements and intelligent enemy behavior. Focusing on universally applicable skills, the expertise you will develop in utilizing Blueprints can translate to other types of genres.
By the time you finish the book, you will have a fully functional First Person Shooter game and the skills necessary to expand on the game to develop an entertaining, memorable experience for your players.
From making customizations to player movement to creating new AI and game mechanics from scratch, you will discover everything you need to know to get started with game development using Blueprints and Unreal Engine 4.
[spoiler="Примеры страниц"]

[/spoiler]
[spoiler="Оглавление"]
1: Object Interaction with Blueprints
2: Enhancing Player Abilities
3: Creating Screen UI Elements
4: Creating Constraints and Gameplay Objectives
5: Making Moving Enemies with AI
6: Upgrading the AI Enemies
7: Tracking Game States and Applying Finishing Touches
8: Building and Publishing
[/spoiler]
All Comments