Timothy M. Wright - Fundamental 2D Game Programming with Java [2014, PDF, ENG]

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Timothy M. Wright - Fundamental 2D Game Programming with Java [2014, PDF, ENG] (Size: 10.41 MB)
  Timothy M. Wright - Fundamental 2D Game Programming with Java - 2014.pdf 10.41 MB

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Книги и журналы » Компьютерная литература » Программирование (книги)

Fundamental 2D Game Programming with Java

Год: 2014
Автор: Timothy M. Wright
Жанр: Программирование
Издательство: Cengage Learning PTR
ISBN: 978-1305076532
Язык: Английский
Формат: PDF
Качество: Изначально компьютерное (eBook)
Интерактивное оглавление: Да
Количество страниц: 656

Описание: Learning the fundamentals of 2D game programming is the key to quickly building your game-development expertise. Understanding the elements of the 2D environment will provide a solid foundation in game creation, whether you stick with 2D or move on. FUNDAMENTAL 2D GAME PROGRAMMING WITH JAVA teaches you the basics using Java, including application programming, full-screen games, input handling, matrix transformations, basic physics, intersection testing, collision detection, and much more. The book's three parts cover: The Foundations (building a simple prototype game), the Polish (fine-tuning to create a satisfying gaming experience), and The Complete Game (creating an entire game from start to finish). Author and game developer Timothy Wright shares his toolkit of code and expertise to help you speed up the process of game programming in Java. Sharpen your Java skills and have a great time creating games with FUNDAMENTAL 2D GAME PROGRAMMING WITH JAVA.
[spoiler="Примеры страниц"]

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[spoiler="Оглавление"]
Table of Contents
1. Hello World.
2. Input.
3. Transformations.
4. Time and Space.
5. Simple Game Framework.
6. Vector 2f Updates.
7. Intersection Testing.
8. Game Prototype.
9. Files and Resources.
10. Images
11. Text.
12. Threads.
13. Sound.
14. Deployment with ANT.
15. Collision Detection.
16. Tools.
17. Space Rocks.
18. Conclusion.
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