Udemy - Blender: how to create the tiny k-2SO STAR WAR Robot

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Udemy - Blender: how to create the tiny k-2SO STAR WAR Robot (Size: 10.24 GB)
  TutsNode.com.txt 63 B
  [TGx]Downloaded from torrentgalaxy.to .txt 585 B
  [TutsNode.com] - Blender 2.83 - Create the Tiny K-2SO Star Wars Robot (2020)
  01 - Introduction
  00. Introduction.mp4 32.69 MB
  01. Setting up the scene and adding the blueprints.mp4 140.43 MB
  02. How to change the dimension and prepare the scene for modeling.mp4 85.95 MB
  03. How to use bool tool inside Blender.mp4 84.69 MB
  04. How to use carver tool inside Blender.mp4 97.2 MB
  05. Start modeling the head.mp4 98.85 MB
  06. Modeling the head part 2.mp4 128.69 MB
  07. Modeling the head part 3.mp4 153.7 MB
  08. Modeling the head part 4.mp4 77.36 MB
  09. Create the back details of the head.mp4 206.65 MB
  10. Finish the head modeling.mp4 134.81 MB
  11. Adding the bevel to the head.mp4 129.41 MB
  12. Adding the bevel and fix the weird shading.mp4 228.16 MB
  13. Working with the chest.mp4 213.33 MB
  14. Create a hole for the arm.mp4 187.14 MB
  15. Create a hole to the neck.mp4 116.75 MB
  16. Start creating the arm.mp4 239.53 MB
  17. Create the arm details.mp4 166.93 MB
  18. Apply the bevel to the arm.mp4 152.79 MB
  19. Create the shoulder shield.mp4 117 MB
  20. Crete the palm of the hand.mp4 229.57 MB
  21. How to create the fingers.mp4 260.66 MB
  22. Compelet creating the fingers.mp4 93.57 MB
  23. Crete the waist.mp4 228.64 MB
  24. Crete the abdomen.mp4 131.79 MB
  25. Design the thigh.mp4 189.18 MB
  26. Creating the legs.mp4 105.96 MB
  27. Create the feet.mp4 156.29 MB
  28. Create the neck.mp4 159.53 MB
  29. Adding details to the chest.mp4 212.16 MB
  30. Adding details to the chest 2.mp4 227.45 MB
  31. Adding details to the hips.mp4 193.64 MB
  32. Creating the back details.mp4 147.11 MB
  33. Creating the back details 2.mp4 149.88 MB
  34. Adding more details to the robot.mp4 145.61 MB
  02 - Unwrapping
  35. Unwrapping the head part 1.mp4 212.58 MB
  36. Unwrapping the head part 2.mp4 308.85 MB
  37. Complete unwrapping the head.mp4 98.39 MB
  38. Unwrapping the chest details.mp4 269.46 MB
  39. Coplete unwrapping the chest and hips.mp4 185.74 MB
  40. Unwrapping the arm.mp4 209.2 MB
  41. Unwrapping the hand.mp4 231.45 MB
  42. Unwrapping the legs.mp4 291.89 MB
  43. Complete unwrapping section.mp4 150.9 MB
  44. How to use vertex paint.mp4 263.75 MB
  03 - Texturing section
  45. Prepare the robot for Substance Painter.mp4 185.32 MB
  46. Start with Substance Painter.mp4 86.2 MB
  47. Texturing the head with Substance Painter.mp4 206.13 MB
  48. Create plastic material and add dust to the head.mp4 205.95 MB
  49. Adding material to the chest.mp4 191.38 MB
  50. Adding the materials to the rest of the robot parts.mp4 123.36 MB
  51. Adding decals to the robot.mp4 178.33 MB
  52. Adding details to the chest.mp4 165.28 MB
  53. Adding the final touch with Substance Painter.mp4 191.07 MB
  54. Exporting the textures.mp4 49.51 MB
  04 - Rendering with Blender
  55. Render the scene.mp4 306.4 MB
  05 - Project files
  1.1 Project Folder.zip 311.87 MB
  2.1 Project Folder 2.zip 642.4 MB

Description



Description

Hi, I’m Marwan, I always like to create start to finish courses, because I want to teach the student a lot of things with one course, and that’s what I did in this training.

Welcome to the k-2SO STAR WAR Robot Blender course, in this course, you will learn how to model and unwrap and add realistic material to your project, we will begin our journey with the most important part ( modeling ) we will start modeling the hole Robot from start to finish and we will use special tools comes default with Blender to accomplish that.

After the modeling section, we will jump to the most important stage, it’s Unwrapping, It’s a very important stage because if you don’t unwrap your model you can’t add the texture above it properly, so because of that I unwrapped all the Robot from start to finish so you can understand the tech neck that I’m using to achieve that quickly and perfectly.

after the Unwrapping section, we need to prepare the project to send it to Substance Painter, so in this stage, we will learn how to send the project correctly to Substance Painter without any problem to prepare it for texturing, and at Substance Painter, we will learn how to create realistic PBR material and how to make it old and dirty to give the project more realism.

After adding material to the Robot now we need to take the Robot back to Blender, so there we will learn how to import the texture from Substance Painter to Blender, and how to add them correctly on the Robot to prepare it for rendering.

then we will render the Robot with the Cycles render engine and make realistic results there, after that I will use the compositor to add some adjustment to the final render.

This course will be full of information, so I hope you benefit from it. and happy learning.
Who this course is for:

All level.

Requirements

you just need a computer with Blender installed.

Last Updated 9/2020

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