| 01 - Introduction | |||
| 001 Course Overview.mp4 | 141.74 MB | ||
| 001 Course Overview.srt | 25.14 KB | ||
| 002 The Choice Between Unity & Unreal.mp4 | 68.5 MB | ||
| 002 The Choice Between Unity & Unreal.srt | 7.67 KB | ||
| 003 The Mission.mp4 | 71.41 MB | ||
| 003 The Mission.srt | 9.38 KB | ||
| 004 Join the Community.html | 1.63 KB | ||
| 02 - Introduction to Level Design | |||
| 001 Inroduction to Level Design.mp4 | 52.91 MB | ||
| 001 Inroduction to Level Design.srt | 6.29 KB | ||
| 002 What is a Level Designer.mp4 | 221.83 MB | ||
| 002 What is a Level Designer.srt | 25.84 KB | ||
| 003 Game vs Level Designer What is the real Difference.mp4 | 147.39 MB | ||
| 003 Game vs Level Designer What is the real Difference.srt | 22.32 KB | ||
| 004 Game Design Document Reference.html | 704 B | ||
| 005 Ingredients Mixing up a Winning Formula.mp4 | 50.78 MB | ||
| 005 Ingredients Mixing up a Winning Formula.srt | 8.23 KB | ||
| 006 Mechanics The Actions of a Player.mp4 | 128.31 MB | ||
| 006 Mechanics The Actions of a Player.srt | 16.49 KB | ||
| 007 Level Design Process Part 1.mp4 | 113.34 MB | ||
| 007 Level Design Process Part 1.srt | 15.39 KB | ||
| 008 Level Design Process Part 2.mp4 | 139.04 MB | ||
| 008 Level Design Process Part 2.srt | 20.25 KB | ||
| 009 Gamer Audiences Catering to the main 4.mp4 | 229.02 MB | ||
| 009 Gamer Audiences Catering to the main 4.srt | 32.29 KB | ||
| 010 Production Phases Its like a WOW Boss, so many different phases.mp4 | 127.48 MB | ||
| 010 Production Phases Its like a WOW Boss, so many different phases.srt | 21.57 KB | ||
| 011 Pitch Examples.html | 43 B | ||
| 011 Pitch-Examples.pdf | 530.1 KB | ||
| 03 - Setting up Unreal Engine | |||
| 001 The Unreal Masters.html | 543 B | ||
| 002 Introduction to Unreal Engine.mp4 | 42.64 MB | ||
| 002 Introduction to Unreal Engine.srt | 4.51 KB | ||
| 003 Unreal Engine Setup.mp4 | 45.84 MB | ||
| 003 Unreal Engine Setup.srt | 8.17 KB | ||
| 004 Unreal Engine Interface.mp4 | 67.32 MB | ||
| 004 Unreal Engine Interface.srt | 8.58 KB | ||
| 005 Unreal Geometry.mp4 | 162.35 MB | ||
| 005 Unreal Geometry.srt | 13.62 KB | ||
| 006 Maze-Map.jpg?042148 | 114.34 KB | ||
| 006 Our First Level Design Grid.mp4 | 181.29 MB | ||
| 006 Our First Level Design Grid.srt | 17.26 KB | ||
| 007 Level Design Toolkits.html | 602 B | ||
| 008 Geometry Brush Indepth look.html | 1.36 KB | ||
| 009 Maze-Map.jpg?042148 | 114.34 KB | ||
| 009 Our First Level Design Recreating in Unreal.mp4 | 346.58 MB | ||
| 009 Our First Level Design Recreating in Unreal.srt | 25.91 KB | ||
| 010 Unreal Takeaways.mp4 | 43.18 MB | ||
| 010 Unreal Takeaways.srt | 6.94 KB | ||
| 04 - Setting up Unity Engine | |||
| 001 The Unity Masters.html | 529 B | ||
| 002 Introduction to Unity.mp4 | 13.42 MB | ||
| 002 Introduction to Unity.srt | 1.75 KB | ||
| 003 Unity Setup.mp4 | 79.98 MB | ||
| 003 Unity Setup.srt | 14.95 KB | ||
| 004 Unity Interface.mp4 | 66.28 MB | ||
| 004 Unity Interface.srt | 12.06 KB | ||
| 005 ProBuilder Tutorial.mp4 | 121.15 MB | ||
| 005 ProBuilder Tutorial.srt | 11.48 KB | ||
| 006 Links to Probuilder Tutorials.html | 555 B | ||
| 007 Maze-Map.jpg?042148 | 114.34 KB | ||
| 007 Our First Level Design Grid.mp4 | 181.18 MB | ||
| 007 Our First Level Design Grid.srt | 17.26 KB | ||
| 008 Our First Level Design Recreating in Unity.mp4 | 339.41 MB | ||
| 008 Our First Level Design Recreating in Unity.srt | 33.74 KB | ||
| 009 Unity Takeaways.mp4 | 28.71 MB | ||
| 009 Unity Takeaways.srt | 7 KB | ||
| 05 - Level Designer's Workflow | |||
| 001 Introduction to Level Design Workflow.mp4 | 90.24 MB | ||
| 001 Introduction to Level Design Workflow.srt | 14.97 KB | ||
| 002 Goal of the project.mp4 | 40.46 MB | ||
| 002 Goal of the project.srt | 8.82 KB | ||
| 003 Setting up our Project.mp4 | 32.62 MB | ||
| 003 Setting up our Project.srt | 7.18 KB | ||
| 004 Our Concept.mp4 | 191.81 MB | ||
| 004 Our Concept.srt | 30.91 KB | ||
| 005 Setting up our theme.mp4 | 47.51 MB | ||
| 005 Setting up our theme.srt | 6.34 KB | ||
| 006 Theme Examples.html | 1.12 KB | ||
| 007 Features.mp4 | 63.97 MB | ||
| 007 Features.srt | 9.56 KB | ||
| 008 Refrences.mp4 | 91.79 MB | ||
| 008 Refrences.srt | 12.81 KB | ||
| 009 Story.mp4 | 115.33 MB | ||
| 009 Story.srt | 19.99 KB | ||
| 010 Choosing our Dominant.mp4 | 47.51 MB | ||
| 010 Choosing our Dominant.srt | 9.33 KB | ||
| 011 Art Direction.mp4 | 201.41 MB | ||
| 011 Art Direction.srt | 35.11 KB | ||
| 012 Art Style List.html | 1.04 KB | ||
| 013 World Design Document Refrence.html | 404 B | ||
| 06 - Maps, Level Breakdown and Design Document | |||
| 001 Introduction to Mapping.mp4 | 69.48 MB | ||
| 001 Introduction to Mapping.srt | 11.76 KB | ||
| 002 Theory about Level Design Mapping Part 1.mp4 | 111.5 MB | ||
| 002 Theory about Level Design Mapping Part 1.srt | 23.21 KB | ||
| 003 Theory about Level Design Mapping Part 2.mp4 | 90.81 MB | ||
| 003 Theory about Level Design Mapping Part 2.srt | 18.68 KB | ||
| 004 Theory about Level Design Mapping Part 3.mp4 | 368.28 MB | ||
| 004 Theory about Level Design Mapping Part 3.srt | 17.21 KB | ||
| 005 Filling in the Blanks.html | 280 B | ||
| 006 Theory about Level Design Mapping Part 4.mp4 | 166.13 MB | ||
| 006 Theory about Level Design Mapping Part 4.srt | 10.87 KB | ||
| 007 Theory about Level Design Mapping Part 5.mp4 | 24.2 MB | ||
| 007 Theory about Level Design Mapping Part 5.srt | 10.87 KB | ||
| 008 Level Design Document Template.html | 342 B | ||
| 008 Level-Design-Document-Excel.xlsx | 2.69 MB | ||
| 008 Level-Design-Document-Template-Black.docx | 28.11 KB | ||
| 008 Level-Design-Document-Template-White.docx | 36.68 KB | ||
| 009 Caster1.jpg?042148 | 247.34 KB | ||
| 009 Caster2.png | 338.23 KB | ||
| 009 Clean-Map.png | 593.29 KB | ||
| 009 Destory-Watch-Tower.png | 22.16 KB | ||
| 009 Destroy-power-Grid.png | 354.86 KB | ||
| 009 Find-Compass.png | 21.71 KB | ||
| 009 Find-Key.png | 19.15 KB | ||
| 009 Forest-Moodboard.jpg?042148 | 244.18 KB | ||
| 009 Level Design Images.html | 103 B | ||
| 009 Level-Diagram.png | 36.32 KB | ||
| 009 Level-Flow-Chart.png | 99.22 KB | ||
| 009 Melee1.jpg?042148 | 69.66 KB | ||
| 009 Melee2.jpg?042148 | 31.85 KB | ||
| 009 Melee3.jpg?042148 | 355.34 KB | ||
| 009 Release-Prisoners.png | 21.14 KB | ||
| 010 Level Design Document Part 1.mp4 | 49.19 MB | ||
| 010 Level Design Document Part 1.srt | 17.67 KB | ||
| 011 Level Design Document Part 2.mp4 | 100.65 MB | ||
| 011 Level Design Document Part 2.srt | 31.81 KB | ||
| 012 Level Design Document Part 3.mp4 | 40.23 MB | ||
| 012 Level Design Document Part 3.srt | 14.25 KB | ||
| 012 Level-Design-Document-Template-Done.pdf | 954.11 KB | ||
| 013 Mapping Section Summary.mp4 | 41.12 MB | ||
| 013 Mapping Section Summary.srt | 5.92 KB | ||
| 07 - Composition in Level Design | |||
| 001 Introduction to Composition in Level Design.mp4 | 87.95 MB | ||
| 001 Introduction to Composition in Level Design.srt | 12.69 KB | ||
| 002 Composition Layers.mp4 | 205.05 MB | ||
| 002 Composition Layers.srt | 26.92 KB | ||
| 003 Foreground Layers.mp4 | 574.93 MB | ||
| 003 Foreground Layers.srt | 55.31 KB | ||
| 004 Center of Interest.mp4 | 311.39 MB | ||
| 004 Center of Interest.srt | 32.65 KB | ||
| 005 Background Layers.mp4 | 202.96 MB | ||
| 005 Background Layers.srt | 20.92 KB | ||
| 006 Staffage.mp4 | 41.14 MB | ||
| 006 Staffage.srt | 5.68 KB | ||
| 007 Observation Parameters.mp4 | 36.12 MB | ||
| 007 Observation Parameters.srt | 5.32 KB | ||
| 008 Sight Angle.mp4 | 34.84 MB | ||
| 008 Sight Angle.srt | 6.05 KB | ||
| 009 Composition Angle.mp4 | 23.84 MB | ||
| 009 Composition Angle.srt | 4.19 KB | ||
| 010 Low Angle.mp4 | 425.38 MB | ||
| 010 Low Angle.srt | 33.11 KB | ||
| 011 Flat Angle.mp4 | 184 MB | ||
| 011 Flat Angle.srt | 15.21 KB | ||
| 012 High Angle.mp4 | 226.25 MB | ||
| 013 Front Angle.mp4 | 302.08 MB | ||
| 013 Front Angle.srt | 26.68 KB | ||
| 014 Half - Front Angle.mp4 | 300.91 MB | ||
| 014 Half - Front Angle.srt | 25.05 KB | ||
| 015 Half - Side Angle.mp4 | 256.92 MB | ||
| 015 Half - Side Angle.srt | 24.11 KB | ||
| 016 Side Angle.mp4 | 246.12 MB | ||
| 016 Side Angle.srt | 21.27 KB | ||
| 017 Observation Spots.mp4 | 129.05 MB | ||
| 017 Observation Spots.srt | 19.22 KB | ||
| 018 Static (symmetric) Composition.mp4 | 278.07 MB | ||
| 018 Static (symmetric) Composition.srt | 25.64 KB | ||
| 019 Dynamic (Asymmetric) Composition.mp4 | 151.01 MB | ||
| 019 Dynamic (Asymmetric) Composition.srt | 16.8 KB | ||
| 020 Balance.mp4 | 64.64 MB | ||
| 020 Balance.srt | 10.74 KB | ||
| 021 Asymmetric Composition (No Balance).mp4 | 134.09 MB | ||
| 021 Asymmetric Composition (No Balance).srt | 15.76 KB | ||
| 022 Asymmetric Composition (balanced).mp4 | 46.45 MB | ||
| 022 Asymmetric Composition (balanced).srt | 9.16 KB | ||
| 023 Symmetric Composition (Balanced).mp4 | 73.34 MB | ||
| 023 Symmetric Composition (Balanced).srt | 12.79 KB | ||
| 08 - Guiding The Player | |||
| 001 Level Designer's ToolKit What's in the Box!!.mp4 | 65.73 MB | ||
| 001 Level Designer's ToolKit What's in the Box!!.srt | 7.86 KB | ||
| 002 Audio Do you hear me now Good.mp4 | 40.61 MB | ||
| 002 Audio Do you hear me now Good.srt | 6.49 KB | ||
| 003 Details All the minute ones too.mp4 | 43.81 MB | ||
| 003 Details All the minute ones too.srt | 6.99 KB | ||
| 004 Lines In all directions.mp4 | 60.46 MB | ||
| 004 Lines In all directions.srt | 10.7 KB | ||
| 005 Horizontal Lines As far as the camera can see.mp4 | 285.25 MB | ||
| 005 Horizontal Lines As far as the camera can see.srt | 27.78 KB | ||
| 006 Vertical Lines How high can you go.mp4 | 397.98 MB | ||
| 006 Vertical Lines How high can you go.srt | 26.79 KB | ||
| 007 Curved Lines Snakes have nothing on this curves.mp4 | 613.02 MB | ||
| 007 Curved Lines Snakes have nothing on this curves.srt | 40.15 KB | ||
| 008 Colors The whole rainbow.mp4 | 51.81 MB | ||
| 008 Colors The whole rainbow.srt | 9.6 KB | ||
| 009 Lighting I see art assets! They're everywhere!.mp4 | 64.09 MB | ||
| 009 Lighting I see art assets! They're everywhere!.srt | 13.76 KB | ||
| 010 Scale Is this big enough.html | 758 B | ||
| 011 Motion It Lives!.mp4 | 39.94 MB | ||
| 09 - Building Our 3D Level (Unity) | |||
| 001 Section Overview.mp4 | 19.7 MB | ||
| 001 Section Overview.srt | 5.92 KB | ||
| 002 Refresher.mp4 | 26.55 MB | ||
| 002 Refresher.srt | 6.18 KB | ||
| 003 Section 1.mp4 | 422.6 MB | ||
| 003 Section 1.srt | 35.55 KB | ||
| 004 Section 2.mp4 | 298.61 MB | ||
| 004 Section 2.srt | 26.01 KB | ||
| 005 Section 3.mp4 | 290.09 MB | ||
| 005 Section 3.srt | 23.08 KB | ||
| 006 Section 4.mp4 | 748.13 MB | ||
| 006 Section 4.srt | 59.91 KB | ||
| 007 Section 5.mp4 | 504.35 MB | ||
| 007 Section 5.srt | 38.45 KB | ||
| 008 Recap Assets.mp4 | 35.75 MB | ||
| 008 Recap Assets.srt | 8.53 KB | ||
| 009 Asset Placing in Section 1.mp4 | 417.06 MB | ||
| 009 Asset Placing in Section 1.srt | 33.44 KB | ||
| 010 Asset Placing in Section 2.mp4 | 185.1 MB | ||
| 010 Asset Placing in Section 2.srt | 16.32 KB | ||
| 011 Asset Placing in Section 3.mp4 | 150.74 MB | ||
| 011 Asset Placing in Section 3.srt | 6.86 KB | ||
| 012 Asset Placing in Section 4.mp4 | 262.51 MB | ||
| 012 Asset Placing in Section 4.srt | 14.34 KB | ||
| 013 Asset Placing in Section 5.mp4 | 255.4 MB | ||
| 013 Asset Placing in Section 5.srt | 19.06 KB | ||
| 014 Asset Tuning and Tweaking.mp4 | 486.1 MB | ||
| 014 Asset Tuning and Tweaking.srt | 28.45 KB | ||
| 015 Asset Tweaking Lighting.mp4 | 532.22 MB | ||
| 015 Asset Tweaking Lighting.srt | 42.94 KB | ||
| 016 Asset Tweaking Terrain.mp4 | 234.87 MB | ||
| 016 Asset Tweaking Terrain.srt | 18.58 KB | ||
| 10 - Building Our 3D Level (Unreal Engine) | |||
| 001 Section Overview.mp4 | 17.62 MB | ||
| 001 Section Overview.srt | 3.4 KB | ||
| 002 Refresher.mp4 | 28.59 MB | ||
| 002 Refresher.srt | 6.22 KB | ||
| 003 Section 1.mp4 | 245.53 MB | ||
| 003 Section 1.srt | 46 KB | ||
| 004 Section 2.mp4 | 112.76 MB | ||
| 004 Section 2.srt | 18 KB | ||
| 005 Section 3.mp4 | 183.3 MB | ||
| 005 Section 3.srt | 23.29 KB | ||
| 006 Section 4.mp4 | 290.64 MB | ||
| 006 Section 4.srt | 29.78 KB | ||
| 007 Section 5.mp4 | 231.77 MB | ||
| 007 Section 5.srt | 29.64 KB | ||
| 008 Recap Assets.mp4 | 44.46 MB | ||
| 008 Recap Assets.srt | 9.43 KB | ||
| 009 Assets Placing Section 1.mp4 | 418.83 MB | ||
| 009 Assets Placing Section 1.srt | 37.96 KB | ||
| 010 Assets Placing Section 2.mp4 | 577.29 MB | ||
| 010 Assets Placing Section 2.srt | 55.77 KB | ||
| 011 Assets Placing Section 3.mp4 | 368.81 MB | ||
| 011 Assets Placing Section 3.srt | 30.51 KB | ||
| 012 Assets Placing Section 4.mp4 | 312.75 MB | ||
| 012 Assets Placing Section 4.srt | 16.83 KB | ||
| 013 Assets Placing Section 5.mp4 | 352.49 MB | ||
| 013 Assets Placing Section 5.srt | 30.05 KB | ||
| 014 Assets Tweaking + Environmental Affixes.mp4 | 1002.85 MB | ||
| 014 Assets Tweaking + Environmental Affixes.srt | 71.69 KB | ||
| 015 Assets Tweaking + Lighting Skybox.mp4 | 235.53 MB | ||
| 015 Assets Tweaking + Lighting Skybox.srt | 18.95 KB | ||
| 11 - Breaking into the Industry as a Level Designer | |||
| 001 Breaking into the Industry Section Overview.mp4 | 128.79 MB | ||
| 001 Breaking into the Industry Section Overview.srt | 19.33 KB | ||
| 002 Research.mp4 | 67.5 MB | ||
| 002 Research.srt | 12.23 KB | ||
| 003 Networking.mp4 | 88.52 MB | ||
| 003 Networking.srt | 12.73 KB | ||
| 004 Marketing.mp4 | 79.7 MB | ||
| 004 Marketing.srt | 14.74 KB | ||
| 005 Cold Calls.mp4 | 139.03 MB | ||
| 005 Cold Calls.srt | 21.97 KB | ||
| 006 Cover Letter.mp4 | 76.69 MB | ||
| 006 Cover Letter.srt | 12.26 KB | ||
| 007 Portfolio.mp4 | 109.24 MB | ||
| 007 Portfolio.srt | 19.29 KB | ||
| 008 Resume.mp4 | 126.73 MB | ||
| 008 Resume.srt | 28.17 KB | ||
| 009 Website.mp4 | 208.01 MB | ||
| 009 Website.srt | 50 KB | ||
| 010 Linkedin.mp4 | 69.13 MB | ||
| 010 Linkedin.srt | 19.54 KB |
Обучающие видео » Компьютерные видеоуроки и обучающие интерактивные DVD » 3D-графика
Udemy - Level Design MasterClass All in One Complete Course (2022)
Продолжительность: 40 hours
Тип раздаваемого материала: Видеоурок
Язык: Английский
Описание: What you’ll learn
Learn Level Design in Unreal Engine and Unity
Complete Introduction into Level Design
Comprehensive look at the larger scale of Rational Design
How to build an Immersive Composition in a Level
How to effectively guide a player through a Level using Mise en scene
Using Architecture to create an engaging experience for the Player
Keeping an efficient workflow as a Level Designer
Why this course is special
This course not only covers the basics of what Level Design is. But it also goes further as we look at Key fundamentals, best practices, and what makes a good level designer that is industry-ready.
This course isn’t going to be someone talking over power points for 20+ hours. People need to see theory in practice. This course will offer students access to level designers, building scenes and teaching at the same time, showcasing not only the theory but how it will be represented in both Unity and Unreal Engine. There are also many Documents, Assignments, and Quizzes throughout the course.
The Course Structure
The course is almost all videos with reference articles, books, and videos.
After you finish this course, I guarantee you will be a stronger level designer and be able to apply essential principles to your designs.
[spoiler="Содержание"]
The course is structured into 12 Main Sections.
Section 2: Introduction to Level Design
In this section, as previously stated, we will look at what a level designer is. We look at the differences between game design and level design. We then shift our focus to how level designers use ingredients and mechanics in their levels to create a more robust and intuitive gameplay experience all the while respecting a precise balance and pacing. We will also look at the different types of audiences that are present in the community. Finally, we talk about production phases and when a level designer will be current in the process.
Section 3 Setting up Unreal Engine
We will start setting ourselves up with Unreal Engine 4. We look at how to download and run the engine and take a glance at how the Engine is set up. A brief look at an over Layout of the driver and where everything is. We will then play around and build our first level using this engine to get familiar with it. We finish with some quick takeaways about how and where to find information.
Section 4: Setting up Unity Engine
We will start setting ourselves up with Unity. We look at how to download and run the engine and take a glance at how the Engine is set up. A brief look at an over Layout of the engine and where everything is. We will then play around and build our first level using this engine to get familiar with it. We finish with some quick takeaways about how and where to find information.
Section 5: A Level Designer’s Workflow
Now when it comes to workflow, just like building a level, there is a very effective way to design your level. In this section, we will look at how we can take the idea that we have. Set a theme, location, and setting for it and then create our project purpose with it. From there, we start designing the features that will take place in the project(mechanics, ingredients, etc…). After that, we begin collecting references for what we want to design, so we have a clear goal/focus of what our desired design will be. If we want we can create the lore/story of our game at this point to flesh out our characters even more and create an attachment for our player towards the nature of their playing.
Section 6: Maps, Level Breakdowns, and Design Document
In this section, we will look at the work that must go into building a level. It’s not just jumping in an engine and playing around. When a very distinct level curve is set, and the pacing is determined, some work must be done to create the flow efficiently. We will look at how the ramping difficulty in terms of using mechanics, ingredients, and enemies. How to design gameplay beats to get a fell of the level. Creating a 3 act structure inside our level. How our level fits inside the structure of the pacing and mixing all the ingredients to make a high level. I will showcase some excellent level design examples where this is represented in and explain how this affects how a gameplay sequence is created.
Section 7: Composition in Level Design
This is one of the theories heavy sections in the course. We will not only talk about how to theoretically use Layers (foreground, background, and center of interest), but we will also learn how to design key observation parameters such as low angle, flat angle, high angle, etc… We will create all of these examples inside of the Unity/ Unreal game engine in practice, to get a better understanding of how effective these types of components can affect a player. After that, we learn how to distribute the visual weight inside a scene through asymmetric, symmetric compositions. Finally, we will talk about some details that can be used and things that can catch a player’s eye.
Section 8: Guiding the Player
To guide the player, a level designer must carefully craft his level to lead them in the right direction. It can be easier said than done. Some of these fundamental practices can be lines. In this section, we look at how to use horizontal, vertical, oblique and curved lines in level design to create a direction that we want to player to go in without them even knowing that they are being guided that way intentionally. We will use in-game examples with Unity/Unreal to showcase some effective ways to use these lines. We will also look at how dominants in a level are crucial points of guidance for the player and using the space and area needed to do that.
Section 9: Building our 3D Level (Unity)
In this Section, we’re going to take the work we did in our Section 6 and create the whole map in Unity! This section will show the grey boxing of the whole map along with using assets from the Unity store to dress out the Level!
Section 10: Building our 3D Level (Unreal Engine)
In this Section, we’re doing the same thing we did in the previous one, but in Unreal Engine!
Section 11: Breaking Into the Industry
In this Section, ee take a look at what tools are at a Level Designer’s disposal to break into the industry and start their careers right after finishing this course. We cover lots of topics such as Networking, Creating a Website, Portfolio work and much more!
[/spoiler]
Файлы примеров: присутствуют
Формат видео: MPEG-2
Видео: AVC, 1280 x 720, 16:9, 30 FPS, 2 634 kb/s
Аудио: AAC, 48.0 kHz, 128 kb/s, 2 channels
[spoiler="Скриншоты"]![]()
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[/spoiler]
| torrent name | size | uploader | age | seed | leech |
|---|---|---|---|---|---|
| 3.2 GB | freecoursewb | 2 weeks | 17 | 7 | |
| 3.3 GB | freecoursewb | 2 months | 8 | 3 | |
| 506.8 MB | freecoursewb | 2 months | 0 | 0 | |
| 467.4 MB | freecoursewb | 3 months | 1 | 1 | |
| 461.1 MB | freecoursewb | 3 months | 0 | 0 |
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