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Udemy - Master Digital Product Design UX Research and UI Design

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Udemy - Master Digital Product Design UX Research and UI Design (Size: 9.5 GB)
  1. Crit Feedback.mp4 103.4 MB
  1. Empathy Map.mp4 19.1 MB
  1. Frame The Problem.mp4 18.6 MB
  1. Good Designers.mp4 14.2 MB
  1. Heuristic Evaluation.mp4 86.7 MB
  1. How To Use This Course.mp4 43.9 MB
  1. Introduction.mp4 28.7 MB
  1. Moodboards.mp4 84.2 MB
  1. Test Assumptions.mp4 22.3 MB
  1.1 10 Usability Heuristics for User Interface Design.html 102.4 B
  1.1 Design Critiques Encourage a Positive Culture to Improve Products.html 102.4 B
  1.1 experiene--empathy-map.pdf 19.1 MB
  1.1 good-design.fig.html 102.4 B
  1.1 how-might-we.fig.html 102.4 B
  1.1 test-assumptions.fig.html 102.4 B
  1.2 How To Run a Design Critique.html 102.4 B
  1.2 creativity--how-might-we.pdf 19.1 MB
  1.2 critical-thinking--test-assumptions.pdf 19.1 MB
  1.2 empathy-map.fig.html 102.4 B
  1.2 introduction-good-design.pdf 19.1 MB
  1.2 usability--heuristic.fig.html 102.4 B
  1.3 9 Rules For Running A Productive Design Critique.html 102.4 B
  1.3 usability--heuristic.pdf 2.7 MB
  1.4 10 Classic UX Design Fails That Teach Us How Not To Do UX.html 102.4 B
  10. Break The Grid.mp4 45.6 MB
  10. Figma Grids & Constraints.mp4 52.9 MB
  10. Innovation Theatre.mp4 74.3 MB
  10. Pre Attentive Visual Channels.mp4 33.1 MB
  10. Summary.mp4 42.7 MB
  10. Test.mp4 91.3 MB
  10. The Production Line.mp4 70.3 MB
  10.1 Exploring Preattentive Attributes.html 102.4 B
  10.1 Fintech innovation labs as “innovation theatre”.html 204.8 B
  10.1 The Definition of User Experience (UX).html 102.4 B
  10.1 When And How To Break A Grid Layout.html 102.4 B
  10.2 Breaking the Grid on the Web.html 102.4 B
  10.2 Visual Perception.html 102.4 B
  10.2 Why Companies Do “Innovation Theater” Instead of Actual Innovation.html 102.4 B
  10.3 How to Effectively Break Out of the Grid.html 102.4 B
  11. Design Thinking.mp4 69.5 MB
  11. Figma Effects.mp4 29 MB
  11. Gestalt Psychology.mp4 56.6 MB
  11. Summary.mp4 35 MB
  11.1 Design is not a monster you ‘unleash’ to fix the world.html 204.8 B
  11.2 What makes a knowledgeable, talented, and skilled designer.html 204.8 B
  12. Figma Styles.mp4 29.2 MB
  12. Summary.mp4 64.9 MB
  12. Thank You.mp4 27.4 MB
  13. Figma Components.mp4 45.9 MB
  14. Figma Plugins.mp4 20.5 MB
  15. Figma Prototyping.mp4 25.4 MB
  16. Figma Version Control.mp4 17.1 MB
  17. Figma Feedback.mp4 14.4 MB
  18. Figma Exporting.mp4 23.7 MB
  19. Summary.mp4 20.1 MB
  2. Birth of Rationalism.mp4 65.4 MB
  2. Change Your Perspective.mp4 61.4 MB
  2. Creativity Exercises.mp4 36.5 MB
  2. Experience Economy.jpeg 306.7 KB
  2. Experience Economy.mp4 48.1 MB
  2. Figma Getting Started.mp4 34.6 MB
  2. Form Vs Function.mp4 71.1 MB
  2. Grid System.mp4 74.1 MB
  2. Input.mp4 78.6 MB
  2. Introduction.mp4 47.7 MB
  2. Logical Fallacies.mp4 151.4 MB
  2. Make Me Think.mp4 66.1 MB
  2. Minimalism.mp4 39.7 MB
  2. No Process.mp4 23.6 MB
  2. Objective Design.mp4 80.1 MB
  2. Other Processes.mp4 85.6 MB
  2. Persona.mp4 39.5 MB
  2. The First Design.mp4 76.2 MB
  2. Usability Audit.mp4 61.8 MB
  2. What is Creativity.mp4 102.1 MB
  2.1 3 Brothers From Baghdad and Their Remarkable 9th-Century Book of Inventions.html 102.4 B
  2.1 A Cognitive Model Fleshes out Kahneman’s Fast and Slow Systems.html 102.4 B
  2.1 Art vs Design – A Timeless Debate.html 102.4 B
  2.1 Concorde The Real Reason Why the Supersonic Passenger Jet Failed.html 204.8 B
  2.1 Design Blog List.doc 2 MB
  2.1 Ice Breakers.html 102.4 B
  2.1 Inspired Design Decisions Pressing Matters.html 102.4 B
  2.1 Logically Fallacious.html 102.4 B
  2.1 Minimalism Not as straightforward as it seems.html 102.4 B
  2.1 Rationalism.html 102.4 B
  2.1 The Design Sprint.html 102.4 B
  2.1 What if I told you that you don't know how to think.html 102.4 B
  2.1 persona.fig.html 102.4 B
  2.1 usability--audit.fig.html 102.4 B
  2.2 Heuristic Evaluation Checklist.pdf 172.5 KB
  2.2 How Boeing Put the Dream in Dreamliner.html 102.4 B
  2.2 How China’s First Emperor Pioneered Design Thinking and Revolutionized the Branding of Legacy.html 102.4 B
  2.2 Is Less Really More The Truth Of Functional Minimalism In Web Design.html 204.8 B
  2.2 JOBS TO BE DONE Theory to Practice.html 102.4 B
  2.2 Logical Fallacies In Design Critiques.html 102.4 B
  2.2 The Value of Good Design.html 102.4 B
  2.2 Why Don't Rationalists Win.html 102.4 B
  2.2 creativity--100-things.pdf 4.4 MB
  2.2 experience-persona.pdf 19.1 MB
  2.2 golden-ratio.fig.html 102.4 B
  2.3 Plato Would Have Laughed at Our Era's Faith In Rationalism.html 204.8 B
  2.3 The Book of Knowledge of Ingenious Mechanical Devices.html 307.2 B
  2.3 The Field Guide to Human-Centered Design.html 102.4 B
  2.3 usability--audit.pdf 17.6 MB
  2.4 An Introduction to Design Thinking PROCESS GUIDE.html 204.8 B
  2.5 Know Your Customers’ “Jobs to Be Done”.html 102.4 B
  3. Case Study Tinder.mp4 40 MB
  3. Creative Brain.mp4 89.8 MB
  3. Designer Shortage.mp4 78.2 MB
  3. Document Design Process.mp4 28.1 MB
  3. Figma Frames.mp4 14.1 MB
  3. First UI Designer.mp4 50.3 MB
  3. Journey Map.mp4 27.3 MB
  3. Less But Better.mp4 52.2 MB
  3. Perspective Suppressors.mp4 64.5 MB
  3. Post Rational.mp4 62.2 MB
  3. Research Values.mp4 27.4 MB
  3. Situationism.mp4 82.3 MB
  3. Test Assumptions.mp4 18.2 MB
  3. The New Art.mp4 66.8 MB
  3. Thonets chair.mp4 49.7 MB
  3. Typography.mp4 168.3 MB
  3. Usability Testing.mp4 139.2 MB
  3. User Interview.mp4 17.4 MB
  3.1 Decisions are largely emotional, not logical.html 204.8 B
  3.1 Default and Executive Network Coupling Supports Creative Idea Production.html 102.4 B
  3.1 Dictionary Definition.html 102.4 B
  3.1 Fast Path to a Great UX – Increased Exposure Hours.html 102.4 B
  3.1 Google Fonts.html 102.4 B
  3.1 How the Dumb Design of a WWII Plane Led to the Macintosh.html 102.4 B
  3.1 The Playful City From the 1960s Strive for Spontaneity to Today’s Space of Entertainment.html 204.8 B
  3.1 There’s a design talent shortage – here’s how to capitalize on it.html 204.8 B
  3.1 Wild about William Morris young designers take inspiration from Arts and Crafts master.html 204.8 B
  3.1 critical-thinking--user-interview.pdf 19.1 MB
  3.1 journey-map.fig.html 102.4 B
  3.1 process-plan.fig.html 102.4 B
  3.1 test-assumptions.fig.html 102.4 B
  3.1 your-values.fig.html 102.4 B
  3.2 A Fundamental Mind Shift For Usability Testing.html 102.4 B
  3.2 Anatomy of Typography.html 102.4 B
  3.2 Boeing report highlights human factors no company should ignore.html 102.4 B
  3.2 Default Mode and Executive Networks Areas Association with the Serial Order in Divergent Thinking.html 102.4 B
  3.2 Falling A-level numbers could create a critical shortage of designers.html 204.8 B
  3.2 How the Great Exhibition of 1851 still influences science today.html 204.8 B
  3.2 Post Hoc Rationalisation – Reasoning Our Intuition and Changing Our Minds.html 204.8 B
  3.2 Quick Vid on the History of Thonet's Chair No. 14.html 102.4 B
  3.2 creativity--test-assumptions.pdf 19.1 MB
  3.2 design-process--process-plan.pdf 19.1 MB
  3.2 experience--journey-map.pdf 19.1 MB
  3.2 user-interview.fig.html 102.4 B
  3.2 what-is-desigh--your-values.pdf 19.1 MB
  3.3 Interiors Hooked on classics.html 102.4 B
  3.3 Type Scale.html 102.4 B
  3.3 what-is-desigh--their-values.pdf 19.1 MB
  3.4 Golden Ratio Font Calculator.html 102.4 B
  3.4 their-values.fig.html 102.4 B
  4. Another User Interview.mp4 18.1 MB
  4. Click Testing.mp4 30.9 MB
  4. Colour Scheme.mp4 94.4 MB
  4. Critical Thinking.mp4 57.2 MB
  4. Death of The Author.mp4 43.6 MB
  4. Design Process.mp4 39.4 MB
  4. Designers Remorse.mp4 75.1 MB
  4. Division of Labour.mp4 74.7 MB
  4. Feature Matrix.mp4 19.9 MB
  4. Figma Shapes.mp4 16.7 MB
  4. Form Follows Function.mp4 65.5 MB
  4. How We See.mp4 49.2 MB
  4. Job Title.mp4 87.5 MB
  4. Life Coaches in Design.mp4 60.8 MB
  4. Powerpoint Kills.mp4 65 MB
  4. Removing Things.mp4 40.8 MB
  4. Storyboarding.mp4 44.7 MB
  4. Usability Audit.mp4 70.8 MB
  4.1 10 Usability Heuristics for User Interface Design.html 102.4 B
  4.1 Adobe Color.html 102.4 B
  4.1 Bill Gates and Steve Jobs raised their kids tech-free — and it should've been a red flag.html 204.8 B
  4.1 In theory The Death of the Author.html 102.4 B
  4.1 Stevens's power law.html 102.4 B
  4.1 The Demise of 'Form Follows Function'.html 102.4 B
  4.1 The digital age could spell a workplace revolution – for better or worse.html 204.8 B
  4.1 The most undervalued skill Lateral thinking.html 102.4 B
  4.1 What is the framework for innovation Design Council's evolved Double Diamond.html 204.8 B
  4.1 Yale's 1953 goal study.html 102.4 B
  4.1 experience--storyboard.pdf 1.2 MB
  4.1 feature-matrix.fig.html 102.4 B
  4.1 user-interview.fig.html 102.4 B
  4.1 what-is-deigh--jobs.pdf 19.1 MB
  4.2 Decision-Making Biases Why Terrible Designs Seem Like a Good Idea at the Time.html 204.8 B
  4.2 If Your Goal Is Success, Don’t Consult These Gurus.html 102.4 B
  4.2 Louis H. Sullivan.html 102.4 B
  4.2 creativity--feature-matrix.pdf 19.1 MB
  4.2 critical-thinking--user-interview.pdf 19.1 MB
  4.2 jobs.fig.html 102.4 B
  4.2 storyboard.fig.html 102.4 B
  4.3 ux myths.html 102.4 B
  4.3 what-is-deigh--jobs.fig.zip 322.5 KB
  5. Adding Depth.mp4 17.6 MB
  5. Affordances.mp4 68.8 MB
  5. Be Unique.mp4 72.6 MB
  5. Colour Perception.mp4 34.2 MB
  5. Data Driven Design.mp4 101.6 MB
  5. Figma Fill & Stroke.mp4 58.1 MB
  5. Flat Vs Skeuomorphic.mp4 47 MB
  5. Make it Pretty.mp4 49.6 MB
  5. Mental Models.mp4 59.4 MB
  5. Postmodernism.mp4 89.4 MB
  5. Process Problems.mp4 50.2 MB
  5. Red Routes.mp4 14.9 MB
  5. Support Group.mp4 63.5 MB
  5. Surveys.mp4 18.5 MB
  5. What's Easy.mp4 54.3 MB
  5. When To Use Design.mp4 47.6 MB
  5.1 Design can't solve all our problems, so stop pretending it can.html 102.4 B
  5.1 Flat UI Elements Attract Less Attention and Cause Uncertainty.html 102.4 B
  5.1 How not to be ignorant about the world Hans and Ola Rosling.html 102.4 B
  5.1 How to Incorporate Postmodern Design into Your New Mobile App.html 102.4 B
  5.1 Stacie Woolsey.html 102.4 B
  5.1 Websites Need to be Predictable, Not Boring.html 102.4 B
  5.1 creativity--red-routes.pdf 1.5 MB
  5.1 dribbble.html 102.4 B
  5.2 Flat Design Its Origins, Its Problems, and Why Flat 2.0 Is Better for Users.html 102.4 B
  5.2 How We Lie to Ourselves With Charts.html 102.4 B
  5.2 Make Your Own Masters.html 102.4 B
  5.2 Randy Olson gives lecture on science communication.html 102.4 B
  5.2 Skeuomorphic Design Don' t Apply It Blindly.html 102.4 B
  5.2 red-routes.fig.html 102.4 B
  5.3 The Problem With Flat Design, According To A UX Expert.html 102.4 B
  5.3 Weapons of Math Destruction Cathy O'Neil adds up the damage of algorithms.html 204.8 B
  5.3 Web design is now completely boring.html 102.4 B
  6. Brief.mp4 72 MB
  6. Competitive Analysis.mp4 55.8 MB
  6. Copy Inspiration.mp4 34.2 MB
  6. Design Fluency.mp4 109.4 MB
  6. Design System.mp4 33.2 MB
  6. Everybody Lies.mp4 72.3 MB
  6. Figma Drawing Tools.mp4 126.9 MB
  6. Having Ideas.mp4 90 MB
  6. How We Focus.mp4 66.7 MB
  6. Information Architecture.mp4 68.5 MB
  6. Job Titles.mp4 50.7 MB
  6. Perception.mp4 53.4 MB
  6. Power of Form.mp4 48.7 MB
  6. Process Problems 2.mp4 40.5 MB
  6. Single Function.mp4 44.3 MB
  6. Standards.mp4 104.3 MB
  6.1 Emotion & Design Attractive things work better.html 102.4 B
  6.1 Homage vs. Design Plagiarism.html 102.4 B
  6.1 How Cognitive Fluency Affects Decision Making.html 204.8 B
  6.1 Site Flow.html 102.4 B
  6.1 The Constant Evolution of Product Design and How Semantics Stole My Job….html 204.8 B
  6.1 UI Patterns.html 102.4 B
  6.1 Why so much “science” used in design is bs.html 102.4 B
  6.1 critical-thining-competative-analysis.pdf 19.1 MB
  6.1 design-brief.fig.html 102.4 B
  6.1 design-system.fig.html 102.4 B
  6.2 First Rule of Usability Don't Listen to Users.html 102.4 B
  6.2 The Aesthetic-Usability Effect.html 102.4 B
  6.2 The dribbblisation of design.html 102.4 B
  6.2 UX Stack Exchange.html 102.4 B
  6.2 competative-analysis.fig.html 102.4 B
  6.2 information--architecture.fig.html 102.4 B
  6.2 what-is-deigh--design-brief.pdf 1.6 MB
  6.3 Everybody lies how Google search reveals our darkest secrets.html 204.8 B
  6.3 When and how aesthetics influences financial decisions.html 102.4 B
  6.4 Predicting users' first impressions of website aesthetics with a quantification of perceived visual complexity and colorfulness.html 204.8 B
  7. Arrogant Design.mp4 42.1 MB
  7. Brainstorming.mp4 78.2 MB
  7. Case Study Uber.mp4 61.1 MB
  7. Categories.mp4 93.4 MB
  7. Divergence & Convergence.mp4 65.6 MB
  7. Figma Boolean Tools.mp4 59.2 MB
  7. Focus Groups.mp4 65.4 MB
  7. Frictionless Design.mp4 53.9 MB
  7. How We Remember.mp4 86.2 MB
  7. Make It Obvious.mp4 92.2 MB
  7. Paper Prototyping.mp4 99.3 MB
  7. Summary.mp4 46.5 MB
  7. Ugly Aesthetic.mp4 44.4 MB
  7. Visual Language.mp4 94.7 MB
  7. Wireframe.mp4 36.1 MB
  7.1 Design, Democracy and Participation Exploring the Scandinavian Participatory Design Tradition.html 102.4 B
  7.1 Disney’s Creative Strategy The Dreamer, The Realist and The Critic.html 102.4 B
  7.1 Dribbble.html 102.4 B
  7.1 Open offices are overrated.html 102.4 B
  7.1 Talk is cheap the myth of the focus group.html 102.4 B
  7.1 Web Designers Are Making Sites Intentionally Ugly and Unusable.html 204.8 B
  7.1 When Does The Creativity Happen Design, Agile and the Studio Model.html 204.8 B
  7.1 creativity--4to1.pdf 1.6 MB
  7.2 Most meetings do not lead to concrete actions, says academic.html 204.8 B
  7.2 Refactoring UI.html 102.4 B
  7.2 The Right Way to Do Collaborative Design How to Avoid Designing by Committee.html 204.8 B
  7.2 Why Focus Groups Don’t Work and Cost Millions.html 102.4 B
  7.2 Why are some of the ugliest sites on the Web also the most popular.html 204.8 B
  7.3 Flat Icons.html 102.4 B
  7.3 Real Leaders Don’t Do Focus Groups.html 102.4 B
  7.4 UI8.html 102.4 B
  8. Art Into Industry.mp4 65 MB
  8. Case Study Booking.com.mp4 36.1 MB
  8. Don Norman.mp4 73.4 MB
  8. Eating Dogfood.mp4 50.5 MB
  8. Feedback.mp4 69 MB
  8. Figma Text.mp4 24.6 MB
  8. Post It.mp4 71.2 MB
  8. Raymond Loewy.mp4 78.6 MB
  8. Summary.mp4 35.8 MB
  8. Visual Channels.mp4 58.4 MB
  8. Wrong Rules!.mp4 36.9 MB
  8.1 A comprehensive list of UX clichés.html 102.4 B
  8.1 Dogfooding.html 102.4 B
  8.1 The Mackinlay ranking of perceptual task.html 102.4 B
  8.1 Why is Bauhaus such a big deal in design.html 204.8 B
  8.2 The Ultimate Dogfooding Story.html 102.4 B
  8.2 The Visualization Alphabet Marks and Channels.html 102.4 B
  9. Chaos & Conformity.mp4 23.9 MB
  9. Creativity.mp4 47.9 MB
  9. Figma Groups & Layers.mp4 18.4 MB
  9. Helvetica.mp4 22.6 MB
  9. Hierarchy.mp4 59.3 MB
  9. One Billion Experiences.mp4 85.1 MB
  9. Play.mp4 53.1 MB
  9. Scandinavian Design.mp4 73.2 MB
  9. Summary.mp4 47 MB
  9.1 Alan Cooper on Working Backwards for Better Product Design.html 102.4 B
  9.1 UTOPIA Participatory Design from Scandinavia to the World.html 102.4 B
  9.2 Philosophy v science which can answer the big questions of life.html 204.8 B
  README.txt 2.2 KB
  ▲ 344 total files

Description


Udemy - Master Digital Product Design UX Research and UI Design 2020-8



Digital products are more abstract and complex than any product we've designed before. People are using their digital devices faster, with less conscious thought and more distracted than ever in history.

These issues present new challenges that require a new kind of design team to address. These design teams need to understand a complex range of behavioral psychology, perception, creativity, business. They need to understand what has come before, the history of design didn't start with the iPhone. The history of product design started with the history of products!

I created this course out of frustration. Frustration that design education has been reduced to a handful of feal good quotes, an ineffective standardised design process, unquestioned research activities and no mention of philosophy or critical thought. We are designing the most complex product in history for the most distracted users. We're expecting designers to work with an embarrassingly narrow understanding of design. I had to create this course for them, I had to create The Master Digital Product Design Course because no one else was doing it ;)

The Master Digital Product Design Course will give you everything you need to start designing products people love. It will take time and I advise you to work through all the exercises over a period over several months, leaving time for reflection and experimentation. This is not a fast track to any design job, this is a slow track to a great career.

What do I get with this course?

This course comprises of 12 modules, each around an hour long. Each module contains high-quality explainer videos with multiple activities and downloadable worksheets. Every video has resource links for further reading to ensure you get a range of opinions and allow you to dig deeper into topics that interest or apply to you.

The modules will cover a unique range of topics that I believe are missing from the majority of modern design curriculums. The 12 sections are:

Introduction: background into the industry and some of the problems

What is Design?: looking at, where design came from and some misconceptions about how to design

Design Process: the elements of a design process. You'll then create your design process

Critical Thinking: the core skill to design effectively, how to challenge ideas, especially your own

Experience Economy: experience is vital to create products people love, yet most people are ignoring it!

Creativity: you can learn to be creative, I'll show you what it is and how to get it!

Perception: looking at how people see the world and how we can design for them (people)

Usability: let's make sure your product is easy to use and doesn't frustrate

Figma: is a rapid design and prototyping tool, you'll learn to mock up your designs

Form & Function: why your product has to look good and what to do about it

Minimalism: minimalism is hard and we often get it wrong

Balance: you can have too much of anything. lets balance standards with trends

Is this course for me?

I created The Master Digital Product Design Course to fill many of the holes in other product design courses, for this reason, I believe it'll be useful for a seasoned designer. I've also created it with the beginner in mind so if you have never designed anything you will be just at home (and everyone has designed something before, you just don't know it!).

As well as designers I also had in mind all the people who project manage, own or develop digital products. I believe there is a lot of interesting materials that will help the whole business think differently about creating digital products.

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