| 1. Crit Feedback.mp4 | 103.4 MB | ||
| 1. Empathy Map.mp4 | 19.1 MB | ||
| 1. Frame The Problem.mp4 | 18.6 MB | ||
| 1. Good Designers.mp4 | 14.2 MB | ||
| 1. Heuristic Evaluation.mp4 | 86.7 MB | ||
| 1. How To Use This Course.mp4 | 43.9 MB | ||
| 1. Introduction.mp4 | 28.7 MB | ||
| 1. Moodboards.mp4 | 84.2 MB | ||
| 1. Test Assumptions.mp4 | 22.3 MB | ||
| 1.1 10 Usability Heuristics for User Interface Design.html | 102.4 B | ||
| 1.1 Design Critiques Encourage a Positive Culture to Improve Products.html | 102.4 B | ||
| 1.1 experiene--empathy-map.pdf | 19.1 MB | ||
| 1.1 good-design.fig.html | 102.4 B | ||
| 1.1 how-might-we.fig.html | 102.4 B | ||
| 1.1 test-assumptions.fig.html | 102.4 B | ||
| 1.2 How To Run a Design Critique.html | 102.4 B | ||
| 1.2 creativity--how-might-we.pdf | 19.1 MB | ||
| 1.2 critical-thinking--test-assumptions.pdf | 19.1 MB | ||
| 1.2 empathy-map.fig.html | 102.4 B | ||
| 1.2 introduction-good-design.pdf | 19.1 MB | ||
| 1.2 usability--heuristic.fig.html | 102.4 B | ||
| 1.3 9 Rules For Running A Productive Design Critique.html | 102.4 B | ||
| 1.3 usability--heuristic.pdf | 2.7 MB | ||
| 1.4 10 Classic UX Design Fails That Teach Us How Not To Do UX.html | 102.4 B | ||
| 10. Break The Grid.mp4 | 45.6 MB | ||
| 10. Figma Grids & Constraints.mp4 | 52.9 MB | ||
| 10. Innovation Theatre.mp4 | 74.3 MB | ||
| 10. Pre Attentive Visual Channels.mp4 | 33.1 MB | ||
| 10. Summary.mp4 | 42.7 MB | ||
| 10. Test.mp4 | 91.3 MB | ||
| 10. The Production Line.mp4 | 70.3 MB | ||
| 10.1 Exploring Preattentive Attributes.html | 102.4 B | ||
| 10.1 Fintech innovation labs as “innovation theatre”.html | 204.8 B | ||
| 10.1 The Definition of User Experience (UX).html | 102.4 B | ||
| 10.1 When And How To Break A Grid Layout.html | 102.4 B | ||
| 10.2 Breaking the Grid on the Web.html | 102.4 B | ||
| 10.2 Visual Perception.html | 102.4 B | ||
| 10.2 Why Companies Do “Innovation Theater” Instead of Actual Innovation.html | 102.4 B | ||
| 10.3 How to Effectively Break Out of the Grid.html | 102.4 B | ||
| 11. Design Thinking.mp4 | 69.5 MB | ||
| 11. Figma Effects.mp4 | 29 MB | ||
| 11. Gestalt Psychology.mp4 | 56.6 MB | ||
| 11. Summary.mp4 | 35 MB | ||
| 11.1 Design is not a monster you ‘unleash’ to fix the world.html | 204.8 B | ||
| 11.2 What makes a knowledgeable, talented, and skilled designer.html | 204.8 B | ||
| 12. Figma Styles.mp4 | 29.2 MB | ||
| 12. Summary.mp4 | 64.9 MB | ||
| 12. Thank You.mp4 | 27.4 MB | ||
| 13. Figma Components.mp4 | 45.9 MB | ||
| 14. Figma Plugins.mp4 | 20.5 MB | ||
| 15. Figma Prototyping.mp4 | 25.4 MB | ||
| 16. Figma Version Control.mp4 | 17.1 MB | ||
| 17. Figma Feedback.mp4 | 14.4 MB | ||
| 18. Figma Exporting.mp4 | 23.7 MB | ||
| 19. Summary.mp4 | 20.1 MB | ||
| 2. Birth of Rationalism.mp4 | 65.4 MB | ||
| 2. Change Your Perspective.mp4 | 61.4 MB | ||
| 2. Creativity Exercises.mp4 | 36.5 MB | ||
| 2. Experience Economy.jpeg | 306.7 KB | ||
| 2. Experience Economy.mp4 | 48.1 MB | ||
| 2. Figma Getting Started.mp4 | 34.6 MB | ||
| 2. Form Vs Function.mp4 | 71.1 MB | ||
| 2. Grid System.mp4 | 74.1 MB | ||
| 2. Input.mp4 | 78.6 MB | ||
| 2. Introduction.mp4 | 47.7 MB | ||
| 2. Logical Fallacies.mp4 | 151.4 MB | ||
| 2. Make Me Think.mp4 | 66.1 MB | ||
| 2. Minimalism.mp4 | 39.7 MB | ||
| 2. No Process.mp4 | 23.6 MB | ||
| 2. Objective Design.mp4 | 80.1 MB | ||
| 2. Other Processes.mp4 | 85.6 MB | ||
| 2. Persona.mp4 | 39.5 MB | ||
| 2. The First Design.mp4 | 76.2 MB | ||
| 2. Usability Audit.mp4 | 61.8 MB | ||
| 2. What is Creativity.mp4 | 102.1 MB | ||
| 2.1 3 Brothers From Baghdad and Their Remarkable 9th-Century Book of Inventions.html | 102.4 B | ||
| 2.1 A Cognitive Model Fleshes out Kahneman’s Fast and Slow Systems.html | 102.4 B | ||
| 2.1 Art vs Design – A Timeless Debate.html | 102.4 B | ||
| 2.1 Concorde The Real Reason Why the Supersonic Passenger Jet Failed.html | 204.8 B | ||
| 2.1 Design Blog List.doc | 2 MB | ||
| 2.1 Ice Breakers.html | 102.4 B | ||
| 2.1 Inspired Design Decisions Pressing Matters.html | 102.4 B | ||
| 2.1 Logically Fallacious.html | 102.4 B | ||
| 2.1 Minimalism Not as straightforward as it seems.html | 102.4 B | ||
| 2.1 Rationalism.html | 102.4 B | ||
| 2.1 The Design Sprint.html | 102.4 B | ||
| 2.1 What if I told you that you don't know how to think.html | 102.4 B | ||
| 2.1 persona.fig.html | 102.4 B | ||
| 2.1 usability--audit.fig.html | 102.4 B | ||
| 2.2 Heuristic Evaluation Checklist.pdf | 172.5 KB | ||
| 2.2 How Boeing Put the Dream in Dreamliner.html | 102.4 B | ||
| 2.2 How China’s First Emperor Pioneered Design Thinking and Revolutionized the Branding of Legacy.html | 102.4 B | ||
| 2.2 Is Less Really More The Truth Of Functional Minimalism In Web Design.html | 204.8 B | ||
| 2.2 JOBS TO BE DONE Theory to Practice.html | 102.4 B | ||
| 2.2 Logical Fallacies In Design Critiques.html | 102.4 B | ||
| 2.2 The Value of Good Design.html | 102.4 B | ||
| 2.2 Why Don't Rationalists Win.html | 102.4 B | ||
| 2.2 creativity--100-things.pdf | 4.4 MB | ||
| 2.2 experience-persona.pdf | 19.1 MB | ||
| 2.2 golden-ratio.fig.html | 102.4 B | ||
| 2.3 Plato Would Have Laughed at Our Era's Faith In Rationalism.html | 204.8 B | ||
| 2.3 The Book of Knowledge of Ingenious Mechanical Devices.html | 307.2 B | ||
| 2.3 The Field Guide to Human-Centered Design.html | 102.4 B | ||
| 2.3 usability--audit.pdf | 17.6 MB | ||
| 2.4 An Introduction to Design Thinking PROCESS GUIDE.html | 204.8 B | ||
| 2.5 Know Your Customers’ “Jobs to Be Done”.html | 102.4 B | ||
| 3. Case Study Tinder.mp4 | 40 MB | ||
| 3. Creative Brain.mp4 | 89.8 MB | ||
| 3. Designer Shortage.mp4 | 78.2 MB | ||
| 3. Document Design Process.mp4 | 28.1 MB | ||
| 3. Figma Frames.mp4 | 14.1 MB | ||
| 3. First UI Designer.mp4 | 50.3 MB | ||
| 3. Journey Map.mp4 | 27.3 MB | ||
| 3. Less But Better.mp4 | 52.2 MB | ||
| 3. Perspective Suppressors.mp4 | 64.5 MB | ||
| 3. Post Rational.mp4 | 62.2 MB | ||
| 3. Research Values.mp4 | 27.4 MB | ||
| 3. Situationism.mp4 | 82.3 MB | ||
| 3. Test Assumptions.mp4 | 18.2 MB | ||
| 3. The New Art.mp4 | 66.8 MB | ||
| 3. Thonets chair.mp4 | 49.7 MB | ||
| 3. Typography.mp4 | 168.3 MB | ||
| 3. Usability Testing.mp4 | 139.2 MB | ||
| 3. User Interview.mp4 | 17.4 MB | ||
| 3.1 Decisions are largely emotional, not logical.html | 204.8 B | ||
| 3.1 Default and Executive Network Coupling Supports Creative Idea Production.html | 102.4 B | ||
| 3.1 Dictionary Definition.html | 102.4 B | ||
| 3.1 Fast Path to a Great UX – Increased Exposure Hours.html | 102.4 B | ||
| 3.1 Google Fonts.html | 102.4 B | ||
| 3.1 How the Dumb Design of a WWII Plane Led to the Macintosh.html | 102.4 B | ||
| 3.1 The Playful City From the 1960s Strive for Spontaneity to Today’s Space of Entertainment.html | 204.8 B | ||
| 3.1 There’s a design talent shortage – here’s how to capitalize on it.html | 204.8 B | ||
| 3.1 Wild about William Morris young designers take inspiration from Arts and Crafts master.html | 204.8 B | ||
| 3.1 critical-thinking--user-interview.pdf | 19.1 MB | ||
| 3.1 journey-map.fig.html | 102.4 B | ||
| 3.1 process-plan.fig.html | 102.4 B | ||
| 3.1 test-assumptions.fig.html | 102.4 B | ||
| 3.1 your-values.fig.html | 102.4 B | ||
| 3.2 A Fundamental Mind Shift For Usability Testing.html | 102.4 B | ||
| 3.2 Anatomy of Typography.html | 102.4 B | ||
| 3.2 Boeing report highlights human factors no company should ignore.html | 102.4 B | ||
| 3.2 Default Mode and Executive Networks Areas Association with the Serial Order in Divergent Thinking.html | 102.4 B | ||
| 3.2 Falling A-level numbers could create a critical shortage of designers.html | 204.8 B | ||
| 3.2 How the Great Exhibition of 1851 still influences science today.html | 204.8 B | ||
| 3.2 Post Hoc Rationalisation – Reasoning Our Intuition and Changing Our Minds.html | 204.8 B | ||
| 3.2 Quick Vid on the History of Thonet's Chair No. 14.html | 102.4 B | ||
| 3.2 creativity--test-assumptions.pdf | 19.1 MB | ||
| 3.2 design-process--process-plan.pdf | 19.1 MB | ||
| 3.2 experience--journey-map.pdf | 19.1 MB | ||
| 3.2 user-interview.fig.html | 102.4 B | ||
| 3.2 what-is-desigh--your-values.pdf | 19.1 MB | ||
| 3.3 Interiors Hooked on classics.html | 102.4 B | ||
| 3.3 Type Scale.html | 102.4 B | ||
| 3.3 what-is-desigh--their-values.pdf | 19.1 MB | ||
| 3.4 Golden Ratio Font Calculator.html | 102.4 B | ||
| 3.4 their-values.fig.html | 102.4 B | ||
| 4. Another User Interview.mp4 | 18.1 MB | ||
| 4. Click Testing.mp4 | 30.9 MB | ||
| 4. Colour Scheme.mp4 | 94.4 MB | ||
| 4. Critical Thinking.mp4 | 57.2 MB | ||
| 4. Death of The Author.mp4 | 43.6 MB | ||
| 4. Design Process.mp4 | 39.4 MB | ||
| 4. Designers Remorse.mp4 | 75.1 MB | ||
| 4. Division of Labour.mp4 | 74.7 MB | ||
| 4. Feature Matrix.mp4 | 19.9 MB | ||
| 4. Figma Shapes.mp4 | 16.7 MB | ||
| 4. Form Follows Function.mp4 | 65.5 MB | ||
| 4. How We See.mp4 | 49.2 MB | ||
| 4. Job Title.mp4 | 87.5 MB | ||
| 4. Life Coaches in Design.mp4 | 60.8 MB | ||
| 4. Powerpoint Kills.mp4 | 65 MB | ||
| 4. Removing Things.mp4 | 40.8 MB | ||
| 4. Storyboarding.mp4 | 44.7 MB | ||
| 4. Usability Audit.mp4 | 70.8 MB | ||
| 4.1 10 Usability Heuristics for User Interface Design.html | 102.4 B | ||
| 4.1 Adobe Color.html | 102.4 B | ||
| 4.1 Bill Gates and Steve Jobs raised their kids tech-free — and it should've been a red flag.html | 204.8 B | ||
| 4.1 In theory The Death of the Author.html | 102.4 B | ||
| 4.1 Stevens's power law.html | 102.4 B | ||
| 4.1 The Demise of 'Form Follows Function'.html | 102.4 B | ||
| 4.1 The digital age could spell a workplace revolution – for better or worse.html | 204.8 B | ||
| 4.1 The most undervalued skill Lateral thinking.html | 102.4 B | ||
| 4.1 What is the framework for innovation Design Council's evolved Double Diamond.html | 204.8 B | ||
| 4.1 Yale's 1953 goal study.html | 102.4 B | ||
| 4.1 experience--storyboard.pdf | 1.2 MB | ||
| 4.1 feature-matrix.fig.html | 102.4 B | ||
| 4.1 user-interview.fig.html | 102.4 B | ||
| 4.1 what-is-deigh--jobs.pdf | 19.1 MB | ||
| 4.2 Decision-Making Biases Why Terrible Designs Seem Like a Good Idea at the Time.html | 204.8 B | ||
| 4.2 If Your Goal Is Success, Don’t Consult These Gurus.html | 102.4 B | ||
| 4.2 Louis H. Sullivan.html | 102.4 B | ||
| 4.2 creativity--feature-matrix.pdf | 19.1 MB | ||
| 4.2 critical-thinking--user-interview.pdf | 19.1 MB | ||
| 4.2 jobs.fig.html | 102.4 B | ||
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| 4.3 ux myths.html | 102.4 B | ||
| 4.3 what-is-deigh--jobs.fig.zip | 322.5 KB | ||
| 5. Adding Depth.mp4 | 17.6 MB | ||
| 5. Affordances.mp4 | 68.8 MB | ||
| 5. Be Unique.mp4 | 72.6 MB | ||
| 5. Colour Perception.mp4 | 34.2 MB | ||
| 5. Data Driven Design.mp4 | 101.6 MB | ||
| 5. Figma Fill & Stroke.mp4 | 58.1 MB | ||
| 5. Flat Vs Skeuomorphic.mp4 | 47 MB | ||
| 5. Make it Pretty.mp4 | 49.6 MB | ||
| 5. Mental Models.mp4 | 59.4 MB | ||
| 5. Postmodernism.mp4 | 89.4 MB | ||
| 5. Process Problems.mp4 | 50.2 MB | ||
| 5. Red Routes.mp4 | 14.9 MB | ||
| 5. Support Group.mp4 | 63.5 MB | ||
| 5. Surveys.mp4 | 18.5 MB | ||
| 5. What's Easy.mp4 | 54.3 MB | ||
| 5. When To Use Design.mp4 | 47.6 MB | ||
| 5.1 Design can't solve all our problems, so stop pretending it can.html | 102.4 B | ||
| 5.1 Flat UI Elements Attract Less Attention and Cause Uncertainty.html | 102.4 B | ||
| 5.1 How not to be ignorant about the world Hans and Ola Rosling.html | 102.4 B | ||
| 5.1 How to Incorporate Postmodern Design into Your New Mobile App.html | 102.4 B | ||
| 5.1 Stacie Woolsey.html | 102.4 B | ||
| 5.1 Websites Need to be Predictable, Not Boring.html | 102.4 B | ||
| 5.1 creativity--red-routes.pdf | 1.5 MB | ||
| 5.1 dribbble.html | 102.4 B | ||
| 5.2 Flat Design Its Origins, Its Problems, and Why Flat 2.0 Is Better for Users.html | 102.4 B | ||
| 5.2 How We Lie to Ourselves With Charts.html | 102.4 B | ||
| 5.2 Make Your Own Masters.html | 102.4 B | ||
| 5.2 Randy Olson gives lecture on science communication.html | 102.4 B | ||
| 5.2 Skeuomorphic Design Don' t Apply It Blindly.html | 102.4 B | ||
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| 5.3 The Problem With Flat Design, According To A UX Expert.html | 102.4 B | ||
| 5.3 Weapons of Math Destruction Cathy O'Neil adds up the damage of algorithms.html | 204.8 B | ||
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| 6. Brief.mp4 | 72 MB | ||
| 6. Competitive Analysis.mp4 | 55.8 MB | ||
| 6. Copy Inspiration.mp4 | 34.2 MB | ||
| 6. Design Fluency.mp4 | 109.4 MB | ||
| 6. Design System.mp4 | 33.2 MB | ||
| 6. Everybody Lies.mp4 | 72.3 MB | ||
| 6. Figma Drawing Tools.mp4 | 126.9 MB | ||
| 6. Having Ideas.mp4 | 90 MB | ||
| 6. How We Focus.mp4 | 66.7 MB | ||
| 6. Information Architecture.mp4 | 68.5 MB | ||
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| 6. Perception.mp4 | 53.4 MB | ||
| 6. Power of Form.mp4 | 48.7 MB | ||
| 6. Process Problems 2.mp4 | 40.5 MB | ||
| 6. Single Function.mp4 | 44.3 MB | ||
| 6. Standards.mp4 | 104.3 MB | ||
| 6.1 Emotion & Design Attractive things work better.html | 102.4 B | ||
| 6.1 Homage vs. Design Plagiarism.html | 102.4 B | ||
| 6.1 How Cognitive Fluency Affects Decision Making.html | 204.8 B | ||
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| 6.1 The Constant Evolution of Product Design and How Semantics Stole My Job….html | 204.8 B | ||
| 6.1 UI Patterns.html | 102.4 B | ||
| 6.1 Why so much “science” used in design is bs.html | 102.4 B | ||
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| 6.2 First Rule of Usability Don't Listen to Users.html | 102.4 B | ||
| 6.2 The Aesthetic-Usability Effect.html | 102.4 B | ||
| 6.2 The dribbblisation of design.html | 102.4 B | ||
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| 6.2 what-is-deigh--design-brief.pdf | 1.6 MB | ||
| 6.3 Everybody lies how Google search reveals our darkest secrets.html | 204.8 B | ||
| 6.3 When and how aesthetics influences financial decisions.html | 102.4 B | ||
| 6.4 Predicting users' first impressions of website aesthetics with a quantification of perceived visual complexity and colorfulness.html | 204.8 B | ||
| 7. Arrogant Design.mp4 | 42.1 MB | ||
| 7. Brainstorming.mp4 | 78.2 MB | ||
| 7. Case Study Uber.mp4 | 61.1 MB | ||
| 7. Categories.mp4 | 93.4 MB | ||
| 7. Divergence & Convergence.mp4 | 65.6 MB | ||
| 7. Figma Boolean Tools.mp4 | 59.2 MB | ||
| 7. Focus Groups.mp4 | 65.4 MB | ||
| 7. Frictionless Design.mp4 | 53.9 MB | ||
| 7. How We Remember.mp4 | 86.2 MB | ||
| 7. Make It Obvious.mp4 | 92.2 MB | ||
| 7. Paper Prototyping.mp4 | 99.3 MB | ||
| 7. Summary.mp4 | 46.5 MB | ||
| 7. Ugly Aesthetic.mp4 | 44.4 MB | ||
| 7. Visual Language.mp4 | 94.7 MB | ||
| 7. Wireframe.mp4 | 36.1 MB | ||
| 7.1 Design, Democracy and Participation Exploring the Scandinavian Participatory Design Tradition.html | 102.4 B | ||
| 7.1 Disney’s Creative Strategy The Dreamer, The Realist and The Critic.html | 102.4 B | ||
| 7.1 Dribbble.html | 102.4 B | ||
| 7.1 Open offices are overrated.html | 102.4 B | ||
| 7.1 Talk is cheap the myth of the focus group.html | 102.4 B | ||
| 7.1 Web Designers Are Making Sites Intentionally Ugly and Unusable.html | 204.8 B | ||
| 7.1 When Does The Creativity Happen Design, Agile and the Studio Model.html | 204.8 B | ||
| 7.1 creativity--4to1.pdf | 1.6 MB | ||
| 7.2 Most meetings do not lead to concrete actions, says academic.html | 204.8 B | ||
| 7.2 Refactoring UI.html | 102.4 B | ||
| 7.2 The Right Way to Do Collaborative Design How to Avoid Designing by Committee.html | 204.8 B | ||
| 7.2 Why Focus Groups Don’t Work and Cost Millions.html | 102.4 B | ||
| 7.2 Why are some of the ugliest sites on the Web also the most popular.html | 204.8 B | ||
| 7.3 Flat Icons.html | 102.4 B | ||
| 7.3 Real Leaders Don’t Do Focus Groups.html | 102.4 B | ||
| 7.4 UI8.html | 102.4 B | ||
| 8. Art Into Industry.mp4 | 65 MB | ||
| 8. Case Study Booking.com.mp4 | 36.1 MB | ||
| 8. Don Norman.mp4 | 73.4 MB | ||
| 8. Eating Dogfood.mp4 | 50.5 MB | ||
| 8. Feedback.mp4 | 69 MB | ||
| 8. Figma Text.mp4 | 24.6 MB | ||
| 8. Post It.mp4 | 71.2 MB | ||
| 8. Raymond Loewy.mp4 | 78.6 MB | ||
| 8. Summary.mp4 | 35.8 MB | ||
| 8. Visual Channels.mp4 | 58.4 MB | ||
| 8. Wrong Rules!.mp4 | 36.9 MB | ||
| 8.1 A comprehensive list of UX clichés.html | 102.4 B | ||
| 8.1 Dogfooding.html | 102.4 B | ||
| 8.1 The Mackinlay ranking of perceptual task.html | 102.4 B | ||
| 8.1 Why is Bauhaus such a big deal in design.html | 204.8 B | ||
| 8.2 The Ultimate Dogfooding Story.html | 102.4 B | ||
| 8.2 The Visualization Alphabet Marks and Channels.html | 102.4 B | ||
| 9. Chaos & Conformity.mp4 | 23.9 MB | ||
| 9. Creativity.mp4 | 47.9 MB | ||
| 9. Figma Groups & Layers.mp4 | 18.4 MB | ||
| 9. Helvetica.mp4 | 22.6 MB | ||
| 9. Hierarchy.mp4 | 59.3 MB | ||
| 9. One Billion Experiences.mp4 | 85.1 MB | ||
| 9. Play.mp4 | 53.1 MB | ||
| 9. Scandinavian Design.mp4 | 73.2 MB | ||
| 9. Summary.mp4 | 47 MB | ||
| 9.1 Alan Cooper on Working Backwards for Better Product Design.html | 102.4 B | ||
| 9.1 UTOPIA Participatory Design from Scandinavia to the World.html | 102.4 B | ||
| 9.2 Philosophy v science which can answer the big questions of life.html | 204.8 B | ||
| README.txt | 2.2 KB | ||
| ▲ 344 total files | |||
Udemy - Master Digital Product Design UX Research and UI Design 2020-8
Digital products are more abstract and complex than any product we've designed before. People are using their digital devices faster, with less conscious thought and more distracted than ever in history.
These issues present new challenges that require a new kind of design team to address. These design teams need to understand a complex range of behavioral psychology, perception, creativity, business. They need to understand what has come before, the history of design didn't start with the iPhone. The history of product design started with the history of products!
I created this course out of frustration. Frustration that design education has been reduced to a handful of feal good quotes, an ineffective standardised design process, unquestioned research activities and no mention of philosophy or critical thought. We are designing the most complex product in history for the most distracted users. We're expecting designers to work with an embarrassingly narrow understanding of design. I had to create this course for them, I had to create The Master Digital Product Design Course because no one else was doing it ;)
The Master Digital Product Design Course will give you everything you need to start designing products people love. It will take time and I advise you to work through all the exercises over a period over several months, leaving time for reflection and experimentation. This is not a fast track to any design job, this is a slow track to a great career.
What do I get with this course?
This course comprises of 12 modules, each around an hour long. Each module contains high-quality explainer videos with multiple activities and downloadable worksheets. Every video has resource links for further reading to ensure you get a range of opinions and allow you to dig deeper into topics that interest or apply to you.
The modules will cover a unique range of topics that I believe are missing from the majority of modern design curriculums. The 12 sections are:
Introduction: background into the industry and some of the problems
What is Design?: looking at, where design came from and some misconceptions about how to design
Design Process: the elements of a design process. You'll then create your design process
Critical Thinking: the core skill to design effectively, how to challenge ideas, especially your own
Experience Economy: experience is vital to create products people love, yet most people are ignoring it!
Creativity: you can learn to be creative, I'll show you what it is and how to get it!
Perception: looking at how people see the world and how we can design for them (people)
Usability: let's make sure your product is easy to use and doesn't frustrate
Figma: is a rapid design and prototyping tool, you'll learn to mock up your designs
Form & Function: why your product has to look good and what to do about it
Minimalism: minimalism is hard and we often get it wrong
Balance: you can have too much of anything. lets balance standards with trends
Is this course for me?
I created The Master Digital Product Design Course to fill many of the holes in other product design courses, for this reason, I believe it'll be useful for a seasoned designer. I've also created it with the beginner in mind so if you have never designed anything you will be just at home (and everyone has designed something before, you just don't know it!).
As well as designers I also had in mind all the people who project manage, own or develop digital products. I believe there is a lot of interesting materials that will help the whole business think differently about creating digital products.
| torrent name | size | uploader | age | seed | leech |
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| 2.1 GB | freecoursewb | 3 weeks | 4 | 23 | |
| 5.7 GB | JackieALF | 3 weeks | 3 | 26 | |
| 5.92 GB | adapteryl | 1 month | 4 | 2 | |
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Udemy - Master Hyperparameter Tuning - Bayesian Optimization and TPE Posted by
freecoursewb in Other
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810.4 MB | freecoursewb | 1 month | 2 | 5 |
| 1.2 GB | freecoursewb | 1 month | 17 | 2 |
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