Udemy - Unity for Game Testers - Complete masterclass for beginners

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Udemy - Unity for Game Testers - Complete masterclass for beginners (Size: 4.3 GB)
  Bonus Resources.txt 102.4 B
  Get Bonus Downloads Here.url 204.8 B
  ~Get Your Files Here !
  1 - Foundations of Game QA in Unity
  1. Introduction.mp4 56.8 MB
  10 - Practical Lab Black Box & 2D Game Testing
  1. Full course test.html 63.9 KB
  49. Black Box testing practice (Description).html 819.2 B
  49. Black Box testing practice.mp4 549.7 MB
  50. Practical testing in Unity (2D game).mp4 422.3 MB
  51. Practical tutorial 2 (Description).html 1.1 KB
  51. Practical tutorial 2.mp4 347.3 MB
  52. The end.mp4 14.3 MB
  Scripts
  AI
  DetectionModule.cs 4.5 KB
  DetectionModule.cs.meta 204.8 B
  Editor
  Events.cs 409.6 B
  Events.cs.meta 204.8 B
  ExitTrigger.cs 716.8 B
  ExitTrigger.cs.meta 204.8 B
  Game
  Actor.cs 1.2 KB
  Actor.cs.meta 204.8 B
  AudioUtility.cs 2.4 KB
  AudioUtility.cs.meta 204.8 B
  ConstantRotation.cs 307.2 B
  ConstantRotation.cs.meta 204.8 B
  DebugUtility.cs 2.2 KB
  DebugUtility.cs.meta 204.8 B
  Events.cs 1.9 KB
  Events.cs.meta 204.8 B
  GameConstants.cs 1.4 KB
  GameConstants.cs.meta 204.8 B
  IgnoreHeatMap.cs 102.4 B
  IgnoreHeatMap.cs.meta 204.8 B
  IgnoreHitDetection.cs 102.4 B
  IgnoreHitDetection.cs.meta 204.8 B
  Managers
  ActorsManager.cs 409.6 B
  ActorsManager.cs.meta 204.8 B
  AudioManager.cs 1.2 KB
  AudioManager.cs.meta 204.8 B
  EventManager.cs 1.9 KB
  EventManager.cs.meta 204.8 B
  GameFlowManager.cs 4.2 KB
  GameFlowManager.cs.meta 204.8 B
  MeshCombineUtility.cs 6.7 KB
  MeshCombineUtility.cs.meta 204.8 B
  MeshCombiner.cs 3.7 KB
  MeshCombiner.cs.meta 204.8 B
  MinMaxParameters.cs 819.2 B
  MinMaxParameters.cs.meta 204.8 B
  ObjectiveManager.cs 1.1 KB
  ObjectiveManager.cs.meta 204.8 B
  PrefabReplacer.cs 409.6 B
  PrefabReplacer.cs.meta 204.8 B
  PrefabReplacerOnInstance.cs 1.4 KB
  PrefabReplacerOnInstance.cs.meta 204.8 B
  Shared
  DamageArea.cs 2.1 KB
  DamageArea.cs.meta 204.8 B
  Damageable.cs 1.4 KB
  Damageable.cs.meta 204.8 B
  Destructable.cs 716.8 B
  Destructable.cs.meta 204.8 B
  GameManager.cs 2.8 KB
  GameManager.cs.meta 204.8 B
  Gameplay
  AmmoPickup.cs 1.1 KB
  AmmoPickup.cs.meta 204.8 B
  ChargedProjectileEffectsHandler.cs 1.4 KB
  ChargedProjectileEffectsHandler.cs.meta 204.8 B
  ChargedWeaponEffectsHandler.cs 6.1 KB
  ChargedWeaponEffectsHandler.cs.meta 204.8 B
  HealthPickup.cs 716.8 B
  HealthPickup.cs.meta 204.8 B
  Jetpack.cs 3.8 KB
  Jetpack.cs.meta 204.8 B
  JetpackPickup.cs 409.6 B
  JetpackPickup.cs.meta 204.8 B
  Managers
  Objectives
  HealthManager.cs 1.9 KB
  HealthManager.cs.meta 204.8 B
  ObjectiveKillEnemies.cs 2.8 KB
  ObjectiveKillEnemies.cs.meta 204.8 B
  ObjectivePickupItem.cs 1 KB
  ObjectivePickupItem.cs.meta 204.8 B
  ObjectiveReachPoint.cs 1 KB
  ObjectiveReachPoint.cs.meta 204.8 B
  OverheatBehavior.cs 3.4 KB
  OverheatBehavior.cs.meta 204.8 B
  Pickup.cs 2.8 KB
  Pickup.cs.meta 204.8 B
  PlayerCharacterController.cs 12.2 KB
  PlayerCharacterController.cs.meta 204.8 B
  PlayerController.cs 3.5 KB
  PlayerController.cs.meta 204.8 B
  PositionBobbing.cs 819.2 B
  PositionBobbing.cs.meta 204.8 B
  ProjectileChargeParameters.cs 1.3 KB
  ProjectileChargeParameters.cs.meta 204.8 B
  ProjectileStandard.cs 6.8 KB
  ProjectileStandard.cs.meta 204.8 B
  TeleportPlayer.cs 1 KB
  TeleportPlayer.cs.meta 204.8 B
  UI
  2 - Navigating the Unity Editor & Object Inspector
  10. Basics of Prefab.mp4 76.3 MB
  11. Search Bars.mp4 56.1 MB
  12. Additional debug features.mp4 61.9 MB
  3 - Mastering UI & Event Systems Testing
  1. Unity UI & Interface Auditing.html 22.4 KB
  13. UI. Canvas.mp4 53.6 MB
  14. Rect Transform.mp4 53.1 MB
  15. Buttons, Icons, Text.mp4 90.6 MB
  16. Raycast.mp4 25.8 MB
  17. Event System.mp4 21.8 MB
  4 - Technical Testing Player Scripts & Console Debugging
  18. Player Controller.mp4 80 MB
  19. Player Script.mp4 39.7 MB
  20. Console functionality.mp4 72.8 MB
  21. Decoding Unity Errors.mp4 103 MB
  22. Errors Sorting.mp4 61.5 MB
  5 - The Build Process & Smoke Testing Architecture
  23. Game Manager.mp4 52.4 MB
  24. Simulator basics.mp4 78.9 MB
  25. Creating the build.mp4 53.5 MB
  26. Performing Smoke Test.mp4 60.1 MB
  27. Logfile of the build.mp4 42.6 MB
  28. Basics of folder structure and cheats.mp4 24.9 MB
  6 - Performance Testing Profiling & Optimization
  29. Introduction to performance indicators.mp4 51.9 MB
  30. Profiler.mp4 60.2 MB
  31. Spike catching.mp4 46 MB
  32. Garbage Collector.mp4 68.9 MB
  7 - Backend & Network QA JSON, Servers, and A B Testing
  33. Client and Server.mp4 58.8 MB
  34. Possible network issues.mp4 69.8 MB
  35. Game Persistence.mp4 73.7 MB
  36. JSON.mp4 71.7 MB
  37. Remote config file.mp4 74.5 MB
  38. AB Testing.mp4 89.6 MB
  8 - Monetization & Compatibility SDKs and Ads
  39. SDK Basic.mp4 49.5 MB
  40. What is analytics.mp4 39.7 MB
  41. ADS in games.mp4 47.4 MB
  42. Compatibility testing.mp4 63.2 MB
  43. Wrappers.mp4 69.1 MB
  9 - Professional QA Documentation & CI CD Pipelines
  44. Example of good bug report.mp4 106.3 MB
  45. Example of good Test Case.mp4 73.1 MB
  46. Test Plan.mp4 86.3 MB
  47. CICD Basics.mp4 102.3 MB
  48. Bug Triage.mp4 93.7 MB
  7. Main Unity elements.mp4 89.1 MB
  8. Object and Inspector.mp4 100.5 MB
  9. Character details.mp4 121.6 MB
  AmmoCounter.cs 3.8 KB
  AmmoCounter.cs.meta 204.8 B
  Compass.cs 3.8 KB
  Compass.cs.meta 204.8 B
  CompassElement.cs 921.6 B
  CompassElement.cs.meta 204.8 B
  CompassMarker.cs 1.5 KB
  CompassMarker.cs.meta 204.8 B
  CrosshairManager.cs 3.2 KB
  CrosshairManager.cs.meta 204.8 B
  DisplayMessage.cs 1.5 KB
  DisplayMessage.cs.meta 204.8 B
  DisplayMessageManager.cs 1.7 KB
  DisplayMessageManager.cs.meta 204.8 B
  EnemyCounter.cs 716.8 B
  EnemyCounter.cs.meta 204.8 B
  FeedbackFlashHUD.cs 4.3 KB
  FeedbackFlashHUD.cs.meta 204.8 B
  FillBarColorChange.cs 2 KB
  FillBarColorChange.cs.meta 204.8 B
  FramerateCounter.cs 921.6 B
  FramerateCounter.cs.meta 204.8 B
  InGameMenuManager.cs 4.9 KB
  InGameMenuManager.cs.meta 204.8 B
  JetpackCounter.cs 1.1 KB
  JetpackCounter.cs.meta 204.8 B
  LoadSceneButton.cs 614.4 B
  LoadSceneButton.cs.meta 204.8 B
  MenuNavigation.cs 921.6 B
  MenuNavigation.cs.meta 204.8 B
  NotificationHUDManager.cs 2.1 KB
  NotificationHUDManager.cs.meta 204.8 B
  NotificationToast.cs 2 KB
  NotificationToast.cs.meta 204.8 B
  ObjectiveHUDManager.cs 3.4 KB
  ObjectiveHUDManager.cs.meta 204.8 B
  ObjectiveToast.cs 6.3 KB
  ObjectiveToast.cs.meta 204.8 B
  PlayerHealthBar.cs 1.3 KB
  PlayerHealthBar.cs.meta 204.8 B
  StanceHUD.cs 921.6 B
  StanceHUD.cs.meta 204.8 B
  TakeScreenshot.cs 2.6 KB
  TakeScreenshot.cs.meta 204.8 B
  ToggleGameObjectButton.cs 716.8 B
  ToggleGameObjectButton.cs.meta 204.8 B
  UIManager.cs 1.6 KB
  UIManager.cs.meta 204.8 B
  UITable.cs 1.3 KB
  UITable.cs.meta 204.8 B
  WeaponHUDManager.cs 2.5 KB
  WeaponHUDManager.cs.meta 204.8 B
  WorldspaceHealthBar.cs 1 KB
  WorldspaceHealthBar.cs.meta 204.8 B
  fps.UI.asmdef 512 B
  fps.UI.asmdef.meta 204.8 B
  pickup.cs 1.2 KB
  pickup.cs.meta 204.8 B
  UI.meta 204.8 B
  WeaponFuelCellHandler.cs 2.1 KB
  WeaponFuelCellHandler.cs.meta 204.8 B
  WeaponPickup.cs 1.3 KB
  WeaponPickup.cs.meta 204.8 B
  fps.Gameplay.asmdef 409.6 B
  fps.Gameplay.asmdef.meta 204.8 B
  Objectives.meta 204.8 B
  PlayerInputHandler.cs 8.2 KB
  PlayerInputHandler.cs.meta 204.8 B
  PlayerWeaponsManager.cs 22.1 KB
  PlayerWeaponsManager.cs.meta 204.8 B
  Managers.meta 204.8 B
  Gameplay.meta 204.8 B
  Health.cs 2.3 KB
  Health.cs.meta 204.8 B
  Objective.cs 2.1 KB
  Objective.cs.meta 204.8 B
  ProjectileBase.cs 819.2 B
  ProjectileBase.cs.meta 204.8 B
  TimedSelfDestruct.cs 409.6 B
  TimedSelfDestruct.cs.meta 204.8 B
  WeaponController.cs 16.7 KB
  WeaponController.cs.meta 204.8 B
  fps.Game.asmdef 409.6 B
  fps.Game.asmdef.meta 204.8 B
  Shared.meta 204.8 B
  Managers.meta 204.8 B
  Game.meta 204.8 B
  MiniProfiler.cs 14.8 KB
  MiniProfiler.cs.meta 204.8 B
  PrefabReplacerEditor.cs 2.1 KB
  PrefabReplacerEditor.cs.meta 204.8 B
  ShaderBuildStripping.cs 3.1 KB
  ShaderBuildStripping.cs.meta 204.8 B
  UITableEditor.cs 512 B
  UITableEditor.cs.meta 204.8 B
  fps.Editor.asmdef 512 B
  fps.Editor.asmdef.meta 204.8 B
  Editor.meta 204.8 B
  EnemyController.cs 17.8 KB
  EnemyController.cs.meta 204.8 B
  EnemyManager.cs 1.1 KB
  EnemyManager.cs.meta 204.8 B
  EnemyMobile.cs 5.3 KB
  EnemyMobile.cs.meta 204.8 B
  EnemyTurret.cs 5.5 KB
  EnemyTurret.cs.meta 204.8 B
  FollowPlayer.cs 716.8 B
  FollowPlayer.cs.meta 204.8 B
  NavigationModule.cs 716.8 B
  NavigationModule.cs.meta 204.8 B
  PatrolPath.cs 1.7 KB
  PatrolPath.cs.meta 204.8 B
  fps.AI.asmdef 409.6 B
  fps.AI.asmdef.meta 204.8 B
  AI.meta 204.8 B
  2. The Role of QA.mp4 30.9 MB
  3. Installing Unity Hub.mp4 27.9 MB
  4. Adding Unity project (Description).html 716.8 B
  4. Adding Unity project.mp4 64.4 MB
  5. Adding Unity project via Fork (Description).html 716.8 B
  5. Adding Unity project via Fork.mp4 54.3 MB
  6. Assignment.mp4 15.1 MB

Description


Unity for Game Testers: Complete masterclass for beginners

https://WebToolTip.com

Published 2/2026
Created by Ruslan Murha, Maksym Cherednichenko
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz, 2 Ch
Level: Beginner | Genre: eLearning | Language: English | Duration: 52 Lectures ( 4h 17m ) | Size: 4.3 GB

Master the Unity Editor, Debugging Scripts, Performance Profiling, and SDKs to Become a Technical Game QA Specialist.

What you'll learn
✓ Engine Mastery: Navigate the Unity Editor, Inspector, and Prefab systems like a developer.
✓ Bug Hunting with Code: Decode Unity errors, use the Console, and inspect C# scripts to find the root cause of crashes.
✓ Performance & Optimization: Use the Unity Profiler to identify frame drops and memory leaks.
✓ Professional Workflow: Create "Dev-Ready" bug reports and understand CI/CD pipelines to fit into any professional studio's build cycle.
✓ Stop being a "player" and start being a technical Game Tester.
✓ Master the Build Pipeline: Learn how to generate builds for different platforms, analyze Build Logs
✓ Backend & Network Testing: Understand Client-Server architecture, troubleshoot network latency, and validate data persistence using JSON and Remote Configs.

Requirements
● No Coding Experience Required: While we will look at C# scripts and Console errors, you do not need to be a programmer.

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